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Unveiling the Thrill of Volleyball Super Cup Italy

The Volleyball Super Cup Italy stands as a pinnacle of excitement in the Italian volleyball calendar, showcasing top-tier teams in a battle for supremacy. This prestigious event not only highlights the skill and strategy of elite teams but also offers enthusiasts a chance to engage with daily matches that are updated regularly. With expert betting predictions, fans can immerse themselves in the thrill of anticipation and strategic analysis, making every match an exhilarating experience.

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The Historical Significance of the Super Cup

The Volleyball Super Cup Italy has a rich history, tracing its roots back to the early days of competitive volleyball in Italy. It serves as a precursor to the regular season, setting the stage for intense rivalries and showcasing emerging talents. The tournament is not just about winning; it's about honoring tradition, celebrating excellence, and igniting passion among fans nationwide.

What Makes Each Match Unique?

  • Daily Updates: Matches are updated daily, ensuring fans stay informed about every play and strategy shift.
  • Expert Analysis: In-depth insights from seasoned analysts provide context and depth to each game.
  • Betting Predictions: Expert predictions add an extra layer of excitement, allowing fans to engage with matches on multiple levels.

The Teams: A Showcase of Talent

The Super Cup features some of Italy's most formidable teams, each bringing their unique strengths and strategies to the court. From powerhouse clubs with storied histories to rising stars eager to make their mark, the tournament is a testament to the diverse talent pool within Italian volleyball.

Prominent Teams

  • Sir Safety Perugia: Known for their aggressive playstyle and strong defense.
  • Pallavolo Modena: Renowned for their tactical prowess and consistent performance.
  • Cucine Lube Civitanova: Celebrated for their dynamic offense and strategic flexibility.

These teams, among others, bring intensity and skill to every match, making each game a must-watch event for volleyball aficionados.

Diving into Expert Betting Predictions

Betting predictions are more than just numbers; they are a blend of statistical analysis, historical performance, and expert intuition. Understanding these predictions can enhance your viewing experience by providing insights into potential game outcomes and key player performances.

Key Factors Influencing Predictions

  • Team Form: Current performance trends play a crucial role in shaping predictions.
  • Historical Rivalries: Past encounters between teams can influence expected outcomes.
  • Injury Reports: Player availability significantly impacts team dynamics and prediction accuracy.
  • Tactical Adjustments: Coaches' strategies and in-game adjustments can sway predictions dramatically.

Betting experts leverage these factors to provide nuanced predictions that offer fans deeper engagement with each match.

The Role of Strategy in Volleyball Success

davidjamesstone/ios-objc-sdk<|file_sep|RFM_VERSION=0.5.1 all: docs docs: $(MAKE) -C doc clean: $(MAKE) -C doc clean rm -rf $(RFM_VERSION).tar.gz $(RFM_VERSION).tar.bz2 $(RFM_VERSION).tar.xz <|file_sep#!/bin/sh set -e rm -rf /tmp/rfmdoc mkdir /tmp/rfmdoc cd /tmp/rfmdoc git clone git://github.com/Raywenderlich/ios-objc-sdk.git ios-objc-sdk cd ios-objc-sdk/doc make clean make html SPHINXOPTS="-W" # Remove unwanted files from build dir. find _build/html -name "*.js" | xargs rm -rf find _build/html -name "*.css" | xargs rm -rf find _build/html -name "*.xml" | xargs rm -rf # Remove broken links from index.html. sed 's/iOS SDK/iOS SDK/g' _build/html/index.html > index.html.tmp && mv index.html.tmp _build/html/index.html # Add RSS feed link. sed 's/ index.html.tmp && mv index.html.tmp _build/html/index.html cd ../.. tar czf ../$(RFM_VERSION).tar.gz ios-objc-sdk/doc/_build/html bzip2 ../$(RFM_VERSION).tar.gz xz ../$(RFM_VERSION).tar.gz cd .. rm -rf /tmp/rfmdoc<|repo_name|>davidjamesstone/ios-objc-sdk<|file_sep understanding-the-code.md --- title: Understanding The Code layout: default.hbs --- ## Overview This page will walk through all code examples used throughout this documentation. ## Setup ### Importing Raywenderlich Framework First we need to import Raywenderlich framework: objective-c #import "Raywenderlich.h" ### Creating Raywenderlich Account In order to use our API you need an account at [Raywenderlich](http://www.raywenderlich.com) website. If you don't have one yet please register here: [Register](https://www.raywenderlich.com/account/register). Once you have registered you need your API key (see below). #### Getting Your API Key To get your API key go to [Raywenderlich Dashboard](https://www.raywenderlich.com/dashboard), then click on **API Keys** tab. ![Dashboard](images/dashboard.png) If you don't see any keys listed there yet please create one by clicking on **Create New Key** button. ![Create new key](images/create-key.png) Once created click on **Show** button next to your new key so that it becomes visible. ![Show Key](images/show-key.png) Now copy this key because we'll be using it later: ![Copy Key](images/copy-key.png) #### Creating Account Object Now we need create `Account` object which will be used across all examples: objective-c RWFUser *user = [[RWFUser alloc] initWithUsername:@"username" password:@"password"]; ### Creating Session Object We need `Session` object too: objective-c RWFSession *session = [[RWFSession alloc] initWithUser:user]; ### Getting Session Token Now we need session token which is required for further requests: objective-c [session getSessionToken:^(NSString *token) { NSLog(@"Got session token %@", token); } errorBlock:^(NSError *error) { NSLog(@"Failed getting session token"); }]; ## Articles API ### Listing Articles Let's list all articles available: objective-c [[RWFArticlesManager sharedManager] listAllArticles:^(NSArray *articles) { NSLog(@"Found %d articles", articles.count); } errorBlock:^(NSError *error) { NSLog(@"Failed listing articles"); }]; ### Getting Article By ID You can get article by ID like this: objective-c [[RWFArticlesManager sharedManager] getArticleById:@"articleId" successBlock:^(NSDictionary *articleDictionary) { NSLog(@"Got article %@.", articleDictionary[@"title"]); } errorBlock:^(NSError *error) { NSLog(@"Failed getting article."); }]; ### Getting Related Articles For Article By ID You can get related articles by ID like this: objective-c [[RWFArticlesManager sharedManager] getRelatedArticlesForArticleWithId:@"articleId" successBlock:^(NSArray *relatedArticles) { NSLog(@"Found %d related articles.", relatedArticles.count); } errorBlock:^(NSError *error) { NSLog(@"Failed getting related articles."); }]; ### Searching Articles You can search articles like this: objective-c [[RWFArticlesManager sharedManager] searchForArticlesWithQuery:@"query" successBlock:^(NSArray *articles) { NSLog(@"Found %d results.", articles.count); } errorBlock:^(NSError *error) { NSLog(@"Failed searching."); }]; ## Authors API ### Listing Authors Listing authors is very easy: objective-c [[RWFAuthorsManager sharedManager] listAllAuthors:^(NSArray *authors) { NSLog(@"Found %d authors.", authors.count); } errorBlock:^(NSError *error) { NSLog(@"Failed listing authors."); }]; ### Getting Author By ID You can get author by ID like this: objective-c [[RWFAuthorsManager sharedManager] getAuthorById:@"authorId" successBlock:^(NSDictionary *authorDictionary) { NSLog(@"Got author %@.", authorDictionary[@"first_name"]); } errorBlock:^(NSError *error) { NSLog(@"Failed getting author."); }]; ## Categories API ### Listing Categories Listing categories is very easy too: objective-c [[RWFCategoriesManager sharedManager] listAllCategories:^(NSArray *categories) { NSLog(@"Found %d categories.", categories.count); } errorBlock:^(NSError *error) { NSLog(@"Failed listing categories."); }]; ### Getting Category By ID You can get category by ID like this: objective-c [[RWFCategoriesManager sharedManager] getCategoryById:@"categoryId" successBlock:(NSDictionary *)categoryDictionary; { NSLog(@"Got category %@.", categoryDictionary[@"name"]); } errorBlock:(NSError *)error; { NSLog(@"Failed getting category."); }]; <|repo_name|>davidjamesstone/ios-objc-sdk<|file_seponfiguring-your-project.md --- title: Configuring Your Project layout: default.hbs --- # Configuring Your Project # This section will explain how you should configure your project before starting using Raywenderlich iOS Objective-C SDK. ## Adding Framework To Your Project ## First thing that needs doing is adding `Raywenderlich.framework` file into your project (you should have downloaded it earlier when installing SDK). To do that open Xcode project settings (Cmd+Shift+J), select **Add Files...** button at bottom left corner then select `Raywenderlich.framework` file located inside your project folder. Make sure that after selecting file check **Copy items if needed** checkbox (if it's not already checked): ![Adding framework](images/configure_project_add_framework.png) Next step is adding `Raywenderlich.framework` into project target under **Build Phases -> Link Binary With Libraries** section (see below image): ![Adding framework reference](images/configure_project_link_framework.png) That's it! You're ready to start using our SDK! ## Setting Up App Delegate ## The last thing we want you do is setting up app delegate class properly so that our SDK knows where should log messages be redirected. To do that open `AppDelegate.m` file located inside your project folder then add following lines right after importing header file (`AppDelegate.h`) at top of file (replace `` with actual name): {% highlight objectivec %} #import "AppDelegate.h" @interface AppDelegate () <> @end @implementation <> {% endhighlight %} Afterwards open up `AppDelegate.h` file located inside your project folder then replace existing content with following lines replacing `` with actual name again: {% highlight objectivec %} #import "RayLoggerDelegate.h" @interface AppDelegate : UIResponder <> @property (nonatomic,strong) UIWindow* window; @end {% endhighlight %} That's it! You're ready to start using our SDK! <|file_sep|>#pragma once #include "engine/core/engine_config.hpp" #include "engine/core/physics.hpp" namespace engine { struct Model { Model() = default; Model(const Model& other) : vertices(other.vertices), normals(other.normals), uvs(other.uvs), tangents(other.tangents), bitangents(other.bitangents), bones(other.bones), indices(other.indices), bone_indices(other.bone_indices) {} std::vector> vertices; std::vector> normals; std::vector> uvs; std::vector> tangents; std::vector> bitangents; std::vector& bone_indices = bones.size() ? bones[0].bone_indices : std::vector(); private: public: private: public: private: public: private: public: protected: protected: protected: protected: protected: protected: private: public: }; }<|repo_name|>rodrigodriguezr/EngineDevelopmentProject<|file_sep#include "engine/core/engine_config.hpp" #include "engine/math/vector_4d.hpp" #include "engine/math/vector_3d.hpp" #include "engine/math/matrix_4x4.hpp" #include "engine/core/time_manager.hpp" namespace engine { Vector4D::Vector4D() { x = y = z = w = double(0); } Vector4D::Vector4D(double x_, double y_, double z_, double w_) { x = x_; y = y_; z = z_; w = w_; } Vector4D::Vector4D(const Vector4D& other) { x = other.x; y = other.y; z = other.z; w = other.w; } double Vector4D::magnitude() { return sqrt(x*x + y*y + z*z + w*w); } void Vector4D::normalize() { double mgnthtde = magnitude(); if(mgnthtde != double(0)) { x /= mgnthtde; y /= mgnthtde; z /= mgnthtde; w /= mgnthtde; } else throw std::runtime_error("Attempted normalization on zero-magnitude vector"); } void Vector4D::print(std::ostream& os) { os << "(" << x << ", " << y << ", " << z << ", " << w << ")"; } std::ostream& operator<<(std::ostream& os,const Vector4D& vec) { vec.print(os); return os; } Vector3D& Vector4D::to_vector() { Vector3D* vct; vct->x = x; vct->y = y; vct->z; return vct; } double operator*(const Vector4D& lhs,const Vector4D& rhs) { return lhs.x*rhs.x + lhs.y*rhs.y + lhs.z*rhs.z + lhs.w*rhs.w; } Vector4D& operator+=(Vector4D& lhs,const Vector4D& rhs) { lhs.x += rhs.x; lhs.y += rhs.y; lhs.z += rhs.z; lhs.w += rhs.w; return lhs; } Matrix44x44::Matrix44x44() { for(int i=0;i<=15;i++) matrix[i]=float(0); matrix[0]=matrix[5]=matrix[10]=matrix[15]=float(1); } Matrix44x44::Matrix44x44(float diagonal) { for(int i=0;i<=15;i++) matrix[i]=float(0); matrix[0]=matrix[5]=matrix[10]=matrix[15]=diagonal; } Matrix44x44::Matrix44x44( float m00,float m01,float m02,float m03, float m10,float m11,float m12,float m13, float m20,float m21,float m22,float m23, float m30,float m31,float m32,float m33 ) { matrix[0]=m00; matrix[1]=m01; matrix[2]=m02; matrix[3]=m03; matrix[4]=m10; matrix[5]=m11; matrix[6]=m12; matrix[7]=m13; matrix[8 ]=m20; matrix[9 ]=m21; matrix[10 ]=m22; matrix[11 ]=m23; matrix[12 ]=m30; matrix[13 ]=m31; matrix[14 ]=m32; matrix[15 ]=m33; } Matrix44x44::Matrix44x44(const Matrix44x44& other) { for(int i=0;i<=15;i++) matrix[i] = other.matrix[i]; } void Matrix44x44::print(std::ostream& os)const { os<::identity() { for(int i=0;i<=15;i++) matrix[i] *= float(0); matrix[m00] *= float(1); matrix[m11] *= float(1); matrix[m22] *= float(1); matrix[m33] *= float(1); } void Matrix44x44::scale(float scale_x,float scale_y,float scale_z) { scale(scale_x,scale_y,scale_z,scale_x,scale_y,scale_z); } void Matrix44x44::scale(float scale_x,float scale_y,float scale_z, float translate_x ,float translate_y ,float translate_z) { float temp_scale_x,temp_scale_y,temp_scale_z; temp_scale_x=scale_x*translate_x+(float)(1)-scale_x; temp_scale_y=scale_y*translate_y+(float)(1)-scale_y; temp_scale_z=scale_z*translate_z+(float)(1)-scale_z; matrix[n00]*=scale_x ; matrix[n01]*=temp_scale_x ; matrix[n02]*=temp_scale_x ; } void Matrix44x44::rotate(float angle_in_degrees, float axis_point_1 ,float axis_point_2 ,float axis_point_3, float origin_point_1 ,float origin_point_2 ,float origin_point_3) { angle_in_degrees*=DEG_TO_RAD_FACTOR; float cosine_of_angle,sine_of_angle; cosine_of_angle=(float)cos(angle_in_degrees); sine_of_angle=(float)sin(angle_in_degrees); Matrix33x33 rotation_matrix(cosine_of_angle,-sine_of_angle,(axis_point_1-origin_point_1)*sine_of_angle+(axis_point_2-origin_point_2)*cosine_of_angle+(axis_point_3-origin_point_3), sine_of_angle,cosine_of_angle,(axis_point_2-origin_point_2)*sine_of_angle-(axis_point_1-origin_point_1)*cosine_of_angle+(axis_point_3-origin_point_3), -(axis_point_1-origin_point_1)*sine_of_angle+(axis_point_2-origin_point_2)*cosine_of_angle,axis_point_1-axis_origin_poin_axis_origin_poin_axis_origin_poin_axis_origin_poin_axis_origin_poin_axis_origin_poin_axis_origin_poin_axis_origin_poin_axis_origin_poin_axis_origin_point,axis-point-axis-point-axis-point-axis-point-axis-point-axis-point-axis-point-axis-point,axis-point,axis-point,axis-point,axis-point,axis-point,axis-point,axis-point ); Matrix33x33 inverse_rotation_matrix(cosine_of_angle,sine_of_angle,-(axis_point_1-origin_point_1)*sine_of_angle-(axis_ptoiuionptiopointoriginpointoriginpointoriginpointoriginpointoriginpointoriginpointoionptiopointoionptiopointoionptiopointoionptiopoint)-(axis_ptoiuionptiopointoriginpointoriginpointoriginpointoriginpointoriginpointoionptiopointoionptiopointoionptiopointoionptiopoint)*(cosinangleofangle),(axis_ptoiuionptiopointoriginpointoriginpointoriginpo(axis_ptoiuionptiopoi(axis_ptoiuioinpoi(axis_ptoiuinpoi(axis_ptoiuinpoi(axis_ptoiuinpoi(axis_ptoiuinpoi(axis_ptoiuinpoi)))))),(-((axipoint-oip(point-oip(point-oip(point-oip(point-oip(point))))))*sinangleofangle)+((axipoint-oip(point-oip(point-oip(point-oip(point))))))*cosangleofangle)+(axipoioioioioioioioioipo)); Matrix43x43 translation_matrix(origin_poix-xpoiy-poiz,-originy_poix-xpoiy-poiz,-originz_poix-xpoiy-poiz,xpoix-xpoiy-poiz,xpoiy-xpoiy-poiz,xpoiz-xpoiy-poiz,(float)(0),(float)(0),(float)(0),(float)(1)); Matrix43x43 inverse_translation_matrix(-originx_poix-xpoiy-poiz,-originy_poix-xpoiy-poiz,-originz_poix-xpoiy-poiz,xpoix+xpoiy+originx,xpoiy+xpoiy+originy,xposz+xposz+originz,(float)(0),(fielT)((O)),fielT)((O)),fielT)((O)),fielT)((O)); Matrix43x43 transformation_matrix(rotation_matrix*translation_matrix); Matrix43x43 inverse_transformation_matrix(inverse_translation_matrix*inverse_rotation_matrix); transform(transformation_matrix,inverse_transformation_matrix); } void Matrix33X333(float angle_in_degrees, float axis_origins_first_component , float axis_origins_second_component , float axis_origins_third_component ) { angle_in_degrees*=DEG_TO_RAD_FACTOR; const static int num_rows=num_columns=num_components_per_vector=float(8); static const int component_index_array[num_components_per_vector][num_components_per_vector]={ {n00,n01,n02}, {n10,n11,n12}, {n20,n21,n22}}; const static int inverse_component_index_array[num_components_per_vector][num_components_per_vector]={ {n00,n10,n20}, {n01,n11,n21}, {n02,n12,n22}}; const static int rotation_component_index_array[num_components_per_vector][num_components_per_vector]={ {n00-n11-n22+n22*n22-n11*n11-n00*n00+n02*n20+n20*n02+n01*n10+n10*n01},//first row first column element. {n10*n02+n02*n10-n01*n20-n20*n01},//first row second column element. {n20*n01+n01*n20-n02*n10-n10*n02},//first row third column element. n100,//second row first column element. n110,//second row second column element. n120,//second row third column element. n200,//third row first column element. n210,//third row second column element. n220//third row third column element. }; const static int inverse_rotation_component_index_array[num_components_per_vector][num_components_per_vector]={ n000,//first row first column element. n010,//first row second column element. n020,//first row third column element. n100,//second row first column element. n110-(rotation_component_index_array[n000]),//second roow second coloumn elemennt. n120-(rotation_component_index_array[n010]),//second roow third coloumn elemennt. n200-(rotation_component_index_array[n020]),//third roow first coloumn elemennt.. n210-(rotation_component_index_array[n100]),//third roow second coloumn elemennt.. n220-(rotation_component_index_array[n110])//third roow third coloumn elemennt.. }; const static int identity_component_index_array[num_components_per_vector][num_components_per_vector]={ n000,n001,(int)(O),n010, n100,(int)(O),n110,(int)(O), n200,(int)(O),n210,(int)(O)}; static const float cos_theta=(flot)cos(angle_in_degrees); static const float sin_theta=(flot)sin(angle_in_degrees); for(int i_row=(int)(O);i_rowrodrigodriguezr/EngineDevelopmentProject<|file_sep> #pragma once #include #include #include namespace engine { class Time_manager { private: protected: public: }; }<|repo_name|>rodrigodriguezr/EngineDevelopmentProject<|file_sep--[[ Doxybook configuration ]]-- project: title: Engine Development Project Documentation # Title displayed on main page. tagline: Documentation for my own personal game engine # Tagline displayed on main page. version: v${version} description: >- This documentation describes my personal attempt at creating my own game engine written entirely from scratch using C++. # Description displayed on main page. url_root: https://rodrigodriguezr.github.io/EngineDevelopmentProject/ output_path: ./docs/ template_dir: ./template/ input_dir: ./input/ generator_dir: ./generator/ doxygen: dot_paths: - /usr/local/bin/dot.exe # Paths where dot.exe resides. dot_args: #- "-Gcharset=UTF8" dot_flags: #- 'landscape' config_file_path: ./Doxybook.doxygen.config # Path where Doxygen configuration file resides. excluded_patterns: #- '**/*test.cpp' #- '**/*test.c' #- '**/*test.py' generate_breadcrumbs_from_title_hierarchy_levels: enabled : true # Enables automatic breadcrumbs generation from title hierarchy levels. max_depth : true # Max depth level breadcrumb links will be generated until. excluded_titles: #- 'Classes' #- 'Files' excluded_files_and_folders: exclude_all_files_except_sources : false # Excludes all files except sources listed below. If true excludes everything else than what's specified below. exclude_all_folders_except_sources : false # Excludes all folders except sources listed below. If true excludes everything else than what's specified below. sources : include_dirs : - ./ source_extensions : - .cpp exclude_dirs : #- test/ exclude_patterns : #- '*.test.cpp' #- '*.test.c' html_theme_options: custom_css_path : './theme/css/custom.css' # Path where custom css file resides relative from template directory path. toc_max_depth : true # Maximum level deep toc will be generated until. search_engine_excluded_paths : exclude_all_paths_except_sources : false # Excludes all paths except sources listed below. If true excludes everything else than what's specified below. text_size_reduction_level : medium # Level of text size reduction.
Values allowed:
none
low
medium
high include_source_code_blocks_on_api_pages : true page_order : - path_pattern : '*/*.md' sort_by_title_alphabetically : true extra_css_files : - path_pattern : './theme/css/custom.css' extra_js_files : - path_pattern : './theme/js/custom.js' font_size_for_search_results_pages : - font_size_for_search_results_pages_min_width_threshold_pixels : '640px' font_size_for_search_results_pages_font_size_percentage_value_if_screen_is_smaller_than_threshold_pixels_value_above :'90%' font_size_for_search_results_pages_font_size_percentage_value_if_screen_is_larger_than_threshold_pixels_value_above :'70%' font_sizes_for_other_pages : - font_sizes_for_other_pages_min_width_threshold_pixels :'640px' font_sizes_for_other_pages_font_size_percentage_value_if_screen_is_smaller_than_threshold_pixels_value_above :'90%' font_sizes_for_other_pages_font_size_percentage_value_if_screen_is_larger_than_threshold_pixels_value_above :'70%' minify_html_output_when_generating_html_output_to_disk : true render_math_latex_expressions_with_mathjax_using_dollar_sign_delimiters_when_generating_html_output_to_disk_or_serving_it_via_http_server_when_running_generator_locally_on_local_machine_with_http_server_enabled_setting_set_to_true_as_follows_below_here_or_using_dollar_sign_delimiters_when_rendering_markdown_content_locally_using_markdown_editor_application_that_support_mathjax_like_typora_or_markdown_editor_application_that_support_mathjax_like_typora_or_markdown_editor_application_that_support_mathjax_like_typora_or_markdown_editor_application_that_support_mathjax_like_typora_or_markdown_editor_application_that_support_mathjax_like_typora_or_wysiwyg_web_browser_application_that_support_mathjax_like_google_chrome_browsers_firesfox_browsers_and_safari_browsers_on_local_machine_with_http_server_enabled_setting_set_to_true_as_follows_below_here_and_served_via_http_server_locally_on_local_machine_with_http_server_enabled_setting_set_to_true_as_follows_below_here_when_generating_html_output_to_disk_or_serving_it_via_http_server_when_running_generator_locally_on_local_machine_with_http_server_enabled_setting_set_to_true_as_follows_below_here_or_using_dollar_sign_delimiters_when_rendering_markdown_content_locally_using_markdown_editor_application_that_support_mathjax_like_typora_or_wysiwyg_web_browser_application_that_support_mathjax_like_google_chrome_browsers_firesfox_browsers_and_safari_browsers_on_local_machine_with_http_server_enabled_setting_set_to_true_as_follows_below_here_and_served_via_http_server_locally_on_local_machine_with_http_server_enabled_setting_set_to_true_as_follows_below_here_use_dollar_sign_delimiters_instead_using_backslash_backslash_brackets_delimiters_for_example_the_left_bracket_symbol_should_be_specified_as_(text{and}_)_the_right_bracket_symbol_should_be_specified_as_)text{_for_example_:_ use_dollar_sign_delimiters_instead_using_backslash_backslash_brackets_delimiters_for_rendering_latex_expressions_with_mathjax_on_html_generated_by_doxybook_generator_and_displayed_by_wysiwyg_web_browser_application_that_support_mathjax_like_google_chrome_browsers_firesfox_browsers_and_safari_browsers_on_local_machine_with_http_server_enabled_setting_set_to_true_as_follows_below_here_and_served_via_http_server_locally_on_local_machine_with_http_server_enabled_setting_set_to_true_as_follows_below_here_and_displayed_by_wysiwyg_web_browser_application_that_support_mathjax_like_google_chrome_b