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Heaton Stannington FC: Premier League North Squad & Stats

Heaton Stannington FC: A Comprehensive Analysis for Sports Betting Enthusiasts

Overview / Introduction about the Team

Heaton Stannington FC, based in the UK, competes in the Northern Premier League. Known for their dynamic gameplay, they operate primarily with a 4-3-3 formation under the management of Coach John Smith. Founded in 1920, the club has steadily built a reputation for competitive spirit and tactical innovation.

Team History and Achievements

The club’s history is marked by notable achievements, including winning the league title in 1985 and reaching the FA Cup quarter-finals in 1998. Over the years, Heaton Stannington FC has consistently finished in mid-table positions but has had several standout seasons that have solidified their status as formidable contenders.

Current Squad and Key Players

The current squad boasts several key players who are pivotal to their success. Notable among them are striker James Wilson, known for his goal-scoring prowess (position: forward), and midfielder David Brown, whose playmaking skills have been instrumental (position: midfielder). These players are essential to understanding Heaton Stannington FC’s potential in upcoming matches.

Team Playing Style and Tactics

Heaton Stannington FC employs a flexible 4-3-3 formation that allows them to transition smoothly between defense and attack. Their strategy focuses on quick counterattacks and maintaining possession. Strengths include a robust midfield and agile forwards, while weaknesses lie in occasional defensive lapses.

Interesting Facts and Unique Traits

The team is affectionately known as “The Red Devils,” with a passionate fanbase that supports them through thick and thin. Rivalries with nearby clubs add an extra layer of excitement to their matches. Traditions such as pre-match chants and post-victory celebrations are integral to their identity.

Lists & Rankings of Players, Stats, or Performance Metrics

  • Top Scorer: James Wilson – 🎰 18 goals this season
  • MVP: David Brown – 💡 Key assists leader
  • Tackles Leader: Mark Thompson – ✅ Defensive stalwart

Comparisons with Other Teams in the League or Division

In comparison to other teams in the Northern Premier League, Heaton Stannington FC stands out due to their aggressive attacking style. While teams like North Ferriby United focus on defensive solidity, Heaton Stannington prioritizes offensive plays.

Case Studies or Notable Matches

A memorable match was their victory against Millwall U21s last season, where strategic substitutions turned the game around. This match highlighted their ability to adapt tactics mid-game effectively.

Tables Summarizing Team Stats, Recent Form, Head-to-Head Records, or Odds

Last 5 Matches Odds
Win vs Team A (3-1) +150
Lose vs Team B (0-2) -120
Draw vs Team C (1-1) +200

Tips & Recommendations for Analyzing the Team or Betting Insights

  • Analyze recent form: Focus on their last five matches to gauge momentum.
  • Evaluate key player performance: Monitor stats of top performers like James Wilson.
  • Consider head-to-head records: Historical data can provide insights into future outcomes.

Quotes or Expert Opinions about the Team

“Heaton Stannington FC’s ability to adapt during games makes them unpredictable opponents,” says sports analyst Mark Evans.

Pros & Cons of the Team’s Current Form or Performance

  • ✅ Strong attacking lineup capable of turning games around quickly.
  • ✅ High morale among players following recent victories.</li [0]: #!/usr/bin/env python [1]: # [2]: # Copyright 2007 Google Inc. [3]: # [4]: # Licensed under the Apache License, Version 2.0 (the "License"); [5]: # you may not use this file except in compliance with the License. [6]: # You may obtain a copy of the License at [7]: # [8]: # http://www.apache.org/licenses/LICENSE-2.0 [9]: # [10]: # Unless required by applicable law or agreed to in writing, software [11]: # distributed under the License is distributed on an "AS IS" BASIS, [12]: # WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. [13]: # See the License for the specific language governing permissions and [14]: # limitations under the License. [15]: # [16]: """Unit tests for buildbot.buildstep.shellcommand.""" [17]: __author__ = '[email protected] (Andy Kimball)' [18]: import logging [19]: from google.appengine.ext import db [20]: from buildbot.buildslave import buildslave_pb [21]: from buildbot.datastore import datastore_entities as ent [22]: from buildbot.dbexceptions import ConflictException [23]: from buildbot.dbexceptions import NotFoundException [24]: from buildbot.dbexceptions import InvalidChangeException [25]: from buildbot.dbexceptions import InvalidBuildSlaveException [26]: from buildbot.dbexceptions import InvalidBuildRequestException [27]: from test_support.unittest_wrapper import TestCase [28]: class TestShellCommand(TestCase): class ShellCommandTest(TestCase): def setUp(self): def testEmptyCommand(self): def testSimpleCommand(self): def testSimpleCommandWithEnvironmentVariables(self): def testSimpleCommandWithEnvironmentVariablesAndProperties(self): def testMultipleCommands(self): def testMultipleCommandsWithEnvironmentVariablesAndProperties(self): class BuildRequestTest(TestCase): def setUp(self): def tearDown(self): def _createBuildSlaveEntity(self, name='test-slave', username='test-user', hostname='test-host', mastername='test-master'): return slave_entity class BuildRequestUpdateTest(BuildRequestTest): @db.transactional() def _createBuildRequestEntity(self, slave_entity=None, change_id=ent.ChangeId(123), builder_name='test-builder', properties={}, commands=[], workdir='/tmp/build'): # Copyright (c) Twisted Matrix Laboratories. # See LICENSE for details. “”” Tests for L{twisted.internet.reactor}. “”” import os.path from twisted.trial.unittest import SynchronousTestCase from twisted.internet.error import ConnectionDone from twisted.internet.defer import DeferredQueue from twisted.internet.interfaces import IReactorProcess from twisted.python.failure import Failure from twisted.internet.endpoints import TCP4ClientEndpoint from zope.interface.verify import verifyObject from twisted.internet.protocol import Protocol from twisted.protocols.basic import LineOnlyReceiver try: basestring = basestring.__bases__[0] except AttributeError: pass if os.name == ‘nt’: if os.environ.get(‘TRIAL_SKIP_WINDOWS_TESTS’, None) is not None: raise RuntimeError(“Skipping tests because TRAIL_SKIP_WINDOWS_TESTS is set”) else: if os.environ.get(‘TRIAL_SKIP_UNIX_TESTS’, None) is not None: raise RuntimeError(“Skipping tests because TRAIL_SKIP_UNIX_TESTS is set”) class ReactorTestCase(SynchronousTestCase): “”” Base case class used by all reactor tests. “”” if hasattr(os.path,’realpath’): # The reactor should be able to resolve symlinks when it tries to find out where it should create temporary files. # On Windows we don’t have realpath() so we don’t run this test. # On Mac OS X we do have realpath(), but it doesn’t actually resolve symlinks so we don’t run this test either. # On Linux we do have realpath() which does actually resolve symlinks so we do run this test. # For now let’s assume that if we have realpath then it resolves symlinks properly. # We also need Python >= 3.x since Python = (3,): def setUp(self): self.tmpdir = tempfile.mkdtemp() symlinked_tmpdir = tempfile.mkdtemp() os.symlink(symlinked_tmpdir,self.tmpdir) self.addCleanup(shutil.rmtree,self.tmpdir) def tearDown(self): shutil.rmtree(symlinked_tmpdir) def assertSymlinkResolutionWorksForTempFilePaths(): reactorFilePath = self.reactor.filePath() reactorTmpDirPath = self.reactor.makeTemporaryFileName() self.assertNotEqual(reactorFilePath,None) self.assertNotEqual(reactorTmpDirPath,None) self.assertTrue(os.path.isabs(reactorFilePath)) self.assertTrue(os.path.isabs(reactorTmpDirPath)) self.assertTrue(os.path.exists(reactorFilePath)) self.assertTrue(os.path.exists(reactorTmpDirPath)) realReactorFilePath = os.path.realpath(reactorFilePath) realReactorTmpDirPath = os.path.realpath(reactorTmpDirPath) self.assertEqual(realReactorFilePath,self.tmpdir+”/lib/python”+sys.version[:3]+”/twisted”) self.assertEqual(realReactorTmpDirPath,self.tmpdir) def assertSymlinkResolutionWorksForFileDescriptors(): fd = self.reactor.openFileDescriptor(None,”w”) try: os.write(fd.fileno(),”hello world”) finally: fd.close() else: def assertSymlinkResolutionWorksForTempFilePaths(): pass def assertSymlinkResolutionWorksForFileDescriptors(): pass class SymlinkResolutionTests(ReactorTestCase): “”” Tests that check whether L{IReactorCore.makeTemporaryFileName} can handle symlink resolution correctly. “”” def setUp(self): super(SymlinkResolutionTests,self).setUp() if not hasattr(os.path,’realpath’): raise SkipTest(“os.path.realpath not available”) if sys.version_info[:3] <= (3,): raise SkipTest("Python version too low") assertSymlinkResolutionWorksForTempFilePaths() def tearDown(self): super(SymlinkResolutionTests,self).tearDown() def test_makeTemporaryFileName_resolves_symlinks_correctly(): assertSymlinkResolutionWorksForTempFilePaths() @defer.inlineCallbacks def test_openFileDescriptor_resolves_symlinks_correctly(): assertSymlinkResolutionWorksForFileDescriptors() class FileDescriptorCloseErrorTests(ReactorTestCase): """ These tests check whether closing file descriptors works correctly when errors occur while closing file descriptors. """ @defer.inlineCallbacks def setUp(self): @defer.inlineCallbacks def tearDown(): @defer.inlineCallbacks def _openAndCloseFd_(mode): @defer.inlineCallbacks def _openAndCloseFdTwice_(mode): @defer.inlineCallbacks def _openAndCloseFdTwiceThenErrorOnSecondClose_(mode): @defer.inlineCallbacks def _openAndCloseFdTwiceThenErrorOnFirstClose_(mode): class ProcessTerminationTestsMixin(object): """ A mixin providing process termination related functionality. """ @defer.inlineCallbacks @defer.inlineCallbacks class ProcessTerminationTests(ProcessTerminationTestsMixin, ReactorTestCase): julianyeung/GoogleAppEngine-Python27/google/appengine/ext/db/ndb/model.pyjulianyeung/GoogleAppEngine-Python27<|file_sep+++ date = "2016-01-05" title = "New Year" tags = ["blog"] categories = ["life"] description = "" slug = "new-year" +++ Happy New Year! It's been quite some time since my last blog post — too long really — but there hasn't been much worth blogging about lately. I’ve been working pretty hard on [GAE Go SDK](https://cloud.google.com/appengine/docs/go/) over at Google Cloud Platform recently; I’m proud of how far it’s come over just two months! It’s still very much alpha quality though so please bear with us while things continue improving! ## GAE Go SDK Update ## Since my last post here I’ve made good progress towards getting GAE Go SDK ready for wider release. Here’s what’s changed since then: * Support was added for `app.yaml` configuration files which lets you specify which services your application contains via `handlers`. This means you can deploy multiple endpoints using different URL paths without having to split your application into separate binaries! * The standard library HTTP handler was updated so that you can now register handlers directly using `http.HandleFunc()`. * The request context passed into your handlers now includes information about what API version was requested (`r.Context().APIVersion()`). * The logging module now supports structured logging via `log_struct()` calls instead of plain text messages sent via `log.Println()`. * The admin console has received some love too; most notably you can now view detailed error logs directly inside there rather than having them sent off somewhere else entirely! If you haven’t already tried out GAE Go SDK yet then I highly recommend doing so! You’ll find plenty more information over [here](https://cloud.google.com/appengine/docs/go/getting-started/hello-world). ## Personal Projects ## In addition to working on GAE Go SDK I’ve also spent some time working on various personal projects too: * [my personal website](http://www.jamesonkelly.net/) has received some love recently; I finally switched over completely from static HTML pages generated by Jekyll over at GitHub Pages towards dynamic ones rendered server-side using Go templates instead! * [my blog](http://blog.jamesonkelly.net/) is still powered by WordPress though; no changes there yet unfortunately 🙁 * Lastly I’ve been playing around with [Go](https://golang.org/) lately… specifically looking into ways that might make sense when building cloud applications using Google Cloud Platform technologies such as App Engine Standard Environment etcetera… ## What Next? ## Well hopefully more updates soon! In particular there are still quite a few features missing from GAE Go SDK before it reaches beta quality status; things like support for Datastore queries etcetera would be nice additions if nothing else 😛 Thanks again everyone who took part in our survey back in November; your feedback helped us improve both our documentation & tooling significantly! Happy New Year everyone!julianyeung/GoogleAppEngine-Python27<|file_sep größten Fehler der Menschheit war es nicht zu begreifen daß die Welt rund ist und nicht flach.
    — Konfuzius

    Zu den größten Dingen gehören auch die kleinen.
    — Konfuzius

    Wenn du einen Freund hast der dich verrät,
    bleibe ruhig und schau ihn dir genau an.
    Denn wer sich selbst betrügt,
    der kann auch andere betrügen.
    — Konfuzius

    ### Die meisten Menschen sind keine Dummköpfe;
    sie sind nur unerfahren.
    —Konfuzius### Ich bin ein Mensch unter Menschen;
    ich habe menschliche Schwächen;
    aber ich bemühe mich,
    menschlich zu sein.
    —Konfuzius— Es gibt zwei Arten von Menschen auf der Welt:
    diejenigen die das Rad erfinden
    und diejenigen die denken,
    sie hätten es erfunden.
    —Konfuzius— Ein großer Herr ist wie ein großer Baum:
    wenn er umgefallen ist,
    zerstört er alles was darunter steht.
    —Konfuzius— Die Freude über etwas erreicht ihren Höhepunkt,
    wenn man es mit anderen teilt.
    —Konfuzius— Es gibt drei Arten von Freunden:
    die einen verlassen dich im Unglück,
    die zweiten im Glück und
    die dritten bleiben immer bei dir!

    — Konfuzius julianyeung/GoogleAppEngine-Python27<|file_sepUser-agent: * Disallow: /api/ Disallow: /admin/ Disallow: /_ah/ Disallow: /_ah/spi/ Disallow: /*?* Disallow: /*&* Disallow: /*&? Disallow: /*?& Disallow: /*?*&* Allow: / Allow: /favicon.ico Sitemap:http://www.peterbe.com/sitemap.xml julianyeung/GoogleAppEngine-Python27<|file_sep.copy-paste-warnings { // .copy-paste-warning { // } // .copy-paste-warning__text { // } .copy-paste-warning__icon { background-image:url('/static/img/copy_paste_warning.svg'); display:inline-block; height:$icon-size; margin-right:$base-spacing-unit; width:$icon-size; } }julianyeung/GoogleAppEngine-Python27<|file_sep hellloooo!!!! this line added at local repo change done at github repo line added at local repo after pull request completed added line after push changed line after pull request change done after merge line added after merge added line after merge completed another change done at local repo some change done before commit and another one before pushing change done before merging change done locally after merge change done locally before push line added after git pull command executed locally line added locally before pushing again change done after git push command executed locally change done locally before merging again local change before push command executed again local change after remote change pushed commit message changed during rebase line added during rebase commit message changed during rebase new line added during rebase commit message changed during rebase another new line added during rebase commit message changed during rebase again new line added during rebase commit message changed during rebase and again new line added during rebase commit message changed during rebase one more new line added during rebase commit message changed during rebase final new line added during rebase commit message changed durign final commit julianyeung/GoogleAppEngine-Python27<|file_sep midst darkness light persists. in midst silence words speak. in midst loneliness friendship exists. in midst hatred love prevails. in midst struggle hope triumphs. in midst sorrow joy emerges. in midst tears laughter blooms. in midst pain healing ensues. in midst fear courage arises. in midst despair faith endures. in midst chaos order emerges. in midst death life continues. always remember: wherever darkness falls, light will always shine; wherever silence reigns, words will always speak; wherever loneliness lingers, friendship will always be found; wherever hatred festers, love will always prevail; wherever struggle ensues, hope will always triumph; wherever sorrow prevails, joy will always emerge; wherever tears flow, laughter will always bloom; wherever pain persists, healing will always ensue; wherever fear grips, courage will always arise; wherever despair looms, faith will always endure; wherever chaos reigns, order will always emerge; and wherever death beckons, life will continue. never lose sight: that no matter how dark it gets, there is always light within reach; no matter how silent it becomes, there are words waiting to be spoken; no matter how lonely you feel, there are friends ready to embrace; no matter how hateful things get, there is love waiting to be found; no matter how difficult things become, there is hope waiting to take hold; no matter how sorrowful things seem, there is joy waiting to be discovered; no matter how tearful things get, there is laughter waiting just around corner; no matter how painful things become, there is healing waiting just beyond horizon; no matter how fearful things seem, there is courage waiting just beneath surface; no matter how desperate things look, there is faith waiting just beyond reach; and no matter how chaotic everything seems, there is order waiting just around corner. so never give up: for even amidst darkest night, sunrise awaits each morning; even amidst deepest silence, voices rise up once again; even amidst loneliest moments, friends appear out of nowhere; even amidst harshest hatred, love finds its way through cracks; even amidst toughest struggles, hope emerges victorious; even amidst heaviest sorrows, joy shines brightest; even amidst saddest tears, laughter echoes loudest; even amidst worst pains, healing touches deepest wounds; even amidst scariest fears, courage stands tallest; even amidst bleakest despairs, faith remains strongest; and even amidst most chaotic times, order returns eventually. remember: that no matter what happens life goes on; and whatever comes along next brings opportunity: to grow stronger than ever before; to learn something new; to discover something wonderful; to find beauty where none existed; to make connections where none seemed possible; to experience joy where sadness prevailed; to heal wounds where pain lingered; to overcome fears where courage faltered; to regain hope where despair threatened; and ultimately… …to live fully every moment given. so keep moving forward: towards brighter days ahead towards deeper conversations ahead towards closer friendships ahead towards greater loves ahead towards harder struggles ahead towards sweeter joys ahead towards lighter sorrows ahead towards happier laughter ahead towards gentler pains ahead towards braver fears ahead towards stronger faiths ahead and towards calmer orders ahead . use this space wisely… it’s yours… you’re welcome… use this space wisely… it’s yours… you’re welcome… use this space wisely… it’s yours… you’re welcome… use this space wisely… it’s yours… you’re welcome… use this space wisely… it’s yours… you’re welcome… use this space wisely… it’s yours… you’re welcome… use this space wisely… it’s yours… you’re welcome… use this space wisely… it’s yours… you’re welcome… use this space wisely… it’s yours… you’re welcome… this repository serves as a place where i can store my code snippets, scripts & utilities i often use across various projects & repositories. this repository serves as a place where i can store my code snippets, scripts & utilities i often use across various projects & repositories. this repository serves as a place where i can store my code snippets, scripts & utilities i often use across various projects & repositories. this repository serves as a place where i can store my code snippets, scripts & utilities i often use across various projects & repositories. this repository serves as a place where i can store my code snippets, scripts & utilities i often use across various projects & repositories. this repository serves as a place where i can store my code snippets, scripts & utilities i often use across various projects & repositories. this repository serves as a place where i can store my code snippets, scripts & utilities i often use across various projects & repositories. i’ve started adding notes here too… i’ve started adding notes here too… i’ve started adding notes here too… i’ve started adding notes here too… additionals resources: additionals resources: additionals resources: additionals resources: additionals resources: additionals resources: additionals resources: additional resource links: additional resource links: additional resource links: some additional resource links: some additional resource links: some additional resource links: some additional resource links: some additional resource links: additional note-links: additional note-links: additional note-links: additional note-links: notes link list: notes link list: notes link list: notes link list: more notes link list: more notes link list: more notes link list: more notes link list: yet more notes link list: yet more notes link list: yet more notes link list: yet more notes link list: note-links-repo-links-list: note-links-repo-links-list: note-links-repo-links-list: note-links-repo-links-list: note-links-repo-links-list: note-link-repository-link-lists-list: note-link-repository-link-lists-list: note-link-repository-link-lists-list: note-link-repository-link-lists-list: ———————-+ // | | // +————————————————+ // // Copyright (C) Microsoft Corporation; All rights reserved. // // Redistribution and use in source form of all or any portion of covered // works must retain all copyright notices for UNCHANGED original portions. // Any modification of original portions must be clearly indicated by // placing comments around the modified sections identifying its author // and date of modification. Attribution notices must immediately follow // the copyright notices for any work covered by this agreement // (the "Attribution Requirements"). // // Redistribution and use in compiled form of all or any portions of // covered work must reproduce all copyright notices for UNCHANGED // original portions included within the compiled work exactly as they // appear therein, together with providing compliance mechanisms for // demanding parties licensed under this license to reproduce all such // copyright notices prominently within any user interfaces designed by // licensees purely for their own direct customers ("Customer- // facing User Interfaces"). For purposes of these requirements, // "covered works" includes derivative works created by combination // through integration with other color images or alterations of existing // colors, but such alteration work shall not be considered a separate image // but rather derivative thereof. // //–~–~———~~~—-~————~——-~–~—-~ //============================================================================= /** * @file MultiViewCamera.h */ #ifndef __MULTIVIEWCAMERA_H__ #define __MULTIVIEWCAMERA_H__ #include "../SceneGraph/Camera.h" namespace HelixToolkit::SceneGraph { using namespace System; using namespace System::Collections::Generic; public ref class MultiViewCamera abstract sealed : public Camera { private: VectorCollection^ viewports; private: public: property VectorCollection^ Viewports { VectorCollection^ get(); void set(VectorCollection^ value); virtual property System::Collections::Generic::IEnumerable% ViewportArray { System::Collections::Generic::IEnumerable% get(); } virtual property System::Collections::Generic::ICollection* ViewportArrayList { System::Collections::Generic::ICollection* get(); } virtual property int ViewportCount { int get(); } virtual property bool IsViewportSizeSetByRatio { bool get(); void set(bool value); } virtual property float ViewportSizeRatioX { float get(); void set(float value); } virtual property float ViewportSizeRatioY { float get(); void set(float value); } public: internal: internal: protected internal: protected internal virtual void UpdateViewport(int index); internal ref class Impl sealed : public CameraImpl { private internal: #pragma warning disable CS0649 // Field ‘MultiViewCamera+Impl.viewport’ is never assigned to, and will always have its default value null #pragma warning restore CS0649 // Field ‘MultiViewCamera+Impl.viewport’ is never assigned to, and will always have its default value null private internal void UpdateViewport(int index); protected internal override void Update(); protected internal override void Initialize(); protected internal override void Dispose(bool disposing); public internal explicit Impl(MultiViewCamera% multiViewCamera); internal Impl(void% nativePtr); private Impl(const Impl% obj); public operator void*(void)%(); public operator const void*(void)%() const; private operator IntPtr(); private operator IntPtr() const; public static explicit operator MultiViewCamera%(Impl% impl); public static explicit operator Impl%(MultiViewCamera% multiViewCamera); public static bool operator ==(const Impl% left,const Impl% right); public static bool operator !=(const Impl% left,const Impl% right); public static bool operator ==(const IntPtr left,const Impl% right); public static bool operator !=(const IntPtr left,const Impl% right); public static implicit operator IntPtr(const Impl% impl); private sealed class VectorConverter : TypeConverter { #pragma warning disable CS1591 // Missing XML comment for publicly visible type or member #pragma warning restore CS1591 // Missing XML comment for publicly visible type or member internal sealed class VectorEnumerator : IEnumerator, IEnumerator { private internal VectorEnumerator(VectorCollection^ collection); bool IEnumerator.MoveNext() override sealed; void IEnumerator.Reset() override sealed; Vector^ IEnumerator.Current {get;} object IEnumerator.Current {get;} bool IEnumerable.GetEnumerator().GetEnumerator() override sealed; IEnumerator IEnumerable.GetEnumerator() override sealed; object TypeConverter.StandardValuesCollection.System.Collections.IEnumerable.GetEnumerator() override sealed; TypeConverter.StandardValuesCollection StandardValuesCollection.System.ComponentModel.TypeConverter.StandardValuesCollection.get_StandardValues() override sealed; TypeConverter.StandardValuesCollection ConstructorHelper(TypeConverter.StandardValuesCollection values) static private ; TypeConverter.StandardValuesProvider StandardValuesProviderHelper(TypeConverter.StandardValuesProvider provider) static private ; bool GetStandardValuesSupported(ITypeDescriptorContext context) override sealed; System.Collections.IEnumerable GetStandardValues(ITypeDescriptorContext context) override sealed; bool GetStandardValueSupported(ITypeDescriptorContext context,Object value) override sealed; Object ConvertFrom(ITypeDescriptorContext context,CultureInfo culture,String value) override sealed; String ConvertTo(ITypeDescriptorContext context,CultureInfo culture,Object value,System.ComponentModel.TypeConverterMemberType conversionType) override sealed; VectorEnumerator GetEnumerator() operator ; static implicit operator TypeConverter.VectorEnumerator(VectorEnumerator enumerator); static explicit operator VectorEnumerator(TypeConverter.VectorEnumerator enumerator); private enum EnumeratorState { Start=0,BeforeFirst=Start,BeforeFirstAgain=BeforeFirst,BeforeFirstOnceMore=BeforeFirstAgain,BeforeFirstFourTimes=BeforeFirstOnceMore,AfterLast=BeforeFirstFourTimes,AfterLastAgain=AfterLast,AfterLastOnceMore=AfterLastAgain,AfterLastFourTimes=AfterLastOnceMore }; }; }; }; #endif //__MULTIVIEWCAMERA_H__ //–~———-Footnotes~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ // //——————————————————————————————— //——————————————————————————————— #endif // MULTIVIEWCAMERA_H_INCLUDED_v-shen/HelixToolkit-WPF-Samples<|file_sep dealing wih complex numbers easily? How does one deal wih complex numbers easily? The best way would probably be using boost:: #include using namespace boost:: using namespace multiprecision; int main(int argc,char** argv){ cpp_complex& x{complex(5,-7)}; cpp_complex& y{complex(6,-8)}; cout<<x*y<<endl;//prints "-22 -22i"; } The previous example uses “boost/multiprecision/cpp_complex.hpp“, which defines “cpp_complex“, template parameterized by “T“ being floating point type e.g., “float“, “double“, “long double“ etc.. Alternatively one could also define custom number types e.g., “long double“ precision:: #include using namespace boost:: using namespace multiprecision; template<class T,class EnableIf=is_floating_point::type*> struct ComplexNumber{ typedef cpp_complex& type; static type& zero(){return ComplexNumber::type{ComplexNumber::type{}};} static type& one(){return ComplexNumber::type{ComplexNumber::type{}};} static type& pi(){return ComplexNumber::type{ComplexNumber::type{}};} static type& sqrtPi(){return ComplexNumber::type{ComplexNumber::type{}};} static type& e(){return ComplexNumber::type{ComplexNumber::type{}};} static type& lnTwoPi(){return ComplexNumber::type{ComplexNumber::type{}};} static type& lnSqrtPi(){return ComplexNumber::type{ComplexNumber::type{}};} }; int main(int argc,char** argv){ auto x=ComplexNumbers::zero();//returns zero complex number long double precision; auto y=x+ComplexNumbers::one();//returns one complex number long double precision; cout<<x*y<<endl;//prints "-22 -22i"; } Note that unlike c++11 standard library complex number implementation “std :: complex“, boost provides predefined constants e.g., zero(), one(), pi(), sqrtPi(), e(), lnTwoPi(), lnSqrtPi(). The previous example uses template specialization based on floating point concept check via boost metaprogramming library ::is_floating_point:: #include template<class T,class EnableIf=is_floating_point<typename std :: decay::type >::value*> struct FloatingPoint{ typedef typename std :: decay::type result_type; result_type realPart(T&& val){return std :: forward(val);} result_type imagPart(T&& val){return std :: forward(val);} }; int main(int argc,char** argv){ FloatingPoint& x=FloatingPoint{FloatingPoint{float{}},float{}}; FloatingPoint& y=FloatingPoint{FloatingPoint{float{},float{}},float{}}; cout<<x.realPart(x)<<endl;//prints real part x; cout<<x.imagPart(x)<<endl;//prints imaginary part x; cout<<y.realPart(y)<<endl;//prints real part y; cout<<y.imagPart(y)<<endl;//prints imaginary part y; } Alternatively one could also define custom floating point types:: #include template<class T,class EnableIf=is_integral<typename std :: decay::type >::value*> struct FloatingPoint{ typedef typename std :: decay::type result_type; result_type realPart(T&& val){return std :: forward(val);} result_type imagPart(T&& val){return std :: forward(val);} }; int main(int argc,char** argv){ FloatingPoint& x=FloatingPoint{FloatingPoint{int64_t{},int64_t{}},int64_t{}}; FloatingPoint& y=FloatingPoint{FloatingPoint{int64_t{},int64_t{}},int64_t{}}; cout<<x.realPart(x)<<endl;//prints real part x; cout<<x.imagPart(x)<<endl;//prints imaginary part x; cout<<y.realPart(y)<<endl;//prints real part y