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Understanding Football EURO U19 Qualification Group 6

The UEFA European Under-19 Championship is a prestigious competition that showcases the talents of Europe's young footballers. The qualification process is rigorous, with teams competing in various groups to secure a spot in the finals. Group 6, in particular, features a mix of emerging talents and established under-19 teams vying for supremacy. This article delves into the intricacies of Group 6, offering insights into recent matches, team performances, and expert betting predictions.

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Recent Matches and Highlights

Group 6 has been buzzing with activity as teams clash on the field to improve their standings. Each match offers a glimpse into the future stars of European football. Here are some highlights from recent encounters:

  • Team A vs Team B: A thrilling match that ended in a narrow victory for Team A. Key players like Player X and Player Y delivered standout performances.
  • Team C vs Team D: An intense battle where Team D showcased their defensive prowess, securing a hard-fought win.
  • Team E vs Team F: A high-scoring affair with both teams displaying attacking flair. The match was decided by a last-minute goal from Player Z.

Team Performances and Standings

The dynamics of Group 6 are constantly shifting as teams adapt their strategies based on previous encounters. Here's an overview of the current standings:

Team Matches Played Wins Draws Losses Goals For Goals Against Pts
Team A531110510
Team B5302879
Team C522

Betting Predictions: Expert Insights

Betting on under-19 football can be both exciting and challenging due to the unpredictable nature of young talent. However, expert analysts provide valuable insights to guide your bets:

  • Trend Analysis: Teams showing consistent improvement in their defensive records are likely to secure draws or narrow victories.
  • Young Talents: Keep an eye on standout players who have been performing exceptionally well in recent matches.
  • Momentum Shifts: Teams coming off a series of wins often carry momentum into subsequent matches, making them strong contenders.
  • Odds Fluctuations: Pay attention to how odds change leading up to matches; significant shifts can indicate insider knowledge or unexpected developments.
  • Injury Reports: Monitor injury reports closely as they can significantly impact team performance and betting odds.
  • Detailed Match Analysis: Team A vs Team B (Upcoming)

    This upcoming clash between Team A and Team B is highly anticipated due to their current standings and recent performances. Here’s what to expect:

    • Tactical Approaches:
      • Team A:: Known for their aggressive attacking style, they will likely focus on exploiting any defensive weaknesses in Team B’s lineup.
      • Team B:: With a solid defense, they might adopt a counter-attacking strategy, capitalizing on quick transitions from defense to offense.
      • Potential Key Players:
        • Paider X (Team A):** His ability to break through defenses could be crucial for Team A’s success.
        • Paider Y (Team B):** Known for his tactical intelligence and leadership on the field, he could play a pivotal role in organizing Team B’s defense and orchestrating counterattacks.
        • Betting Tips:
          • Avoid high-risk bets unless you have strong confidence in one team’s dominance.
          • Cover your bets by considering multiple outcomes—win/loss/draw.
          • Leverage live betting options if available for real-time adjustments based on match developments.

            Detailed Match Analysis: Team C vs Team D (Upcoming)

            The encounter between Team C and Team D promises excitement as both sides seek redemption after recent setbacks. Here's what experts predict:

            • Tactical Approaches:
              • Team C:: They might focus on strengthening their midfield control to dictate the pace of the game against an aggressive opponent like Team D.
              • Team D:: Expected to leverage their physicality upfront while maintaining disciplined defensive lines.
              • Potential Key Players:
                • Paider Z (Team C):** His vision and passing accuracy could be decisive in breaking down tight defenses.
                • Paider W (Team D):** As an experienced playmaker, his ability to orchestrate plays will be vital for creating scoring opportunities.
                • Betting Tips:
                  • Favor draws if both teams have shown resilience but struggle against top-tier opponents.
                  • Avoid placing large sums on single outcomes unless there’s clear evidence favoring one side.
                  • Closely watch pre-match lineups for any strategic surprises that could influence game dynamics.

                    Detailed Match Analysis: Team E vs Team F (Upcoming)

                    This matchup between two high-scoring teams will likely be an entertaining spectacle with plenty of goals expected. Experts weigh in here:

                      In-depth Tactical Breakdowns & Historical Contexts

                      Frequently Asked Questions About Betting On U19 Football Matches


                      -and current odds.



                      -While statistics provide valuable insights,<|textbook_end|>-they should be complemented with qualitative assessments such as player morale or tactical changes.

                      [0]: import numpy as np [1]: import matplotlib.pyplot as plt [2]: import random [3]: #The following function creates an array filled with zeros [4]: def createArray(size): [5]: return np.zeros([size,size]) [6]: #This function generates random numbers within [0,size) [7]: def getRandomInt(size): [8]: return random.randint(0,size) [9]: #This function returns true if position is empty [10]: def isEmpty(board,x,y): [11]: if board[x][y] == 0: [12]: return True [13]: else: [14]: return False [15]: #This function prints out board state at time t [16]: def printBoard(board): print(" ") print("|",board[x][y],end="") print("|",board[x][y],end="") print(" ") print("---+---+---") print("|",board[x][y],end="") print("|",board[x][y],end="") print("|",board[x][y]," ") print("---+---+---") print("|",board[x][y],end="") print("|",board[x][y],end="") print("|",board[x][y]," ") print("---+---+---") print("|",board[x][y],end="") print("|",board[x][y],end="") print("|",board[x][y]," ") #This function checks whether there exists at least one winning condition def checkWin(board,x,y): if board[x-1][y]==board[x-1][y-1]and board[x-1][y]==board[x-1][y+1]: return True elif board[x-1][y]==board[x-1+y]and board[x-1+y]==board[y]: return True elif board[y]==board[y+1+x]and board[y+1+x]==board[y+2]: return True else: pass if board[y]==board[y+x]and board[y+x]==board[y+2*x]: return True elif board[y+x]==board[y+x+1]and board[y+x+1]==board[y+x+2]: return True elif board[y+x]==board[y+x-1]and board[y+x-1]==board[y]: return True else: pass if x==0: pass elif x==size - 1: pass else: if board[size-x+y]!=0: if board[size-x+y]==x-y-size + 2* size - 4* size + 4*x - y - size + 4* size - 8*x + y: return True else: pass if x==size - 1 : pass elif x==0 : pass else : if y!=size - 1 : if y!=0 : if x-y-size + 4* size - 8*x !=0 : if x-y-size + 4* size - 8*x == x-y-size + size *(-7) + y + size *(-4) + size *(-6) + x *(-8) + y *(-5) : return True else : pass else : pass else : pass else : pass if x!=size - 1 : if y!=size - 1 : if x-y-size !=0 : if x-y-size ==x-y-size + size*(-7) + size*(-6) +x*(-8) : return True else : pass else : pass else : pass else : pass if y!=size - 1 : if y!=0 : if y-x !=0 : if y-x ==x+y-size *(-7) + y*size*(-4) +x*size*(-8)+size*(-6): return True else : pass else : pass else : pass else : pass #This function checks whether there exists at least one losing condition def checkLose(board,x,y): #This function changes player's sign each turn. def changePlayer(player): global countPlayerOne,countPlayerTwo,piecePlayerOne,piecePlayerTwo,pieceCountOne,pieceCountTwo,tieGameCounter,totalGamesCounter,winnerCounterOne,winnerCounterTwo,tieGameCounter,totalGamesCounter,winnerCounterOne,winnerCounterTwo,currentGameNumber,maxGamesToPlay,maxMovesPerGame,maxPiecePerPlayer,databaseFileNames,humanOrComputer,databaseFileNamesHumanOrComputer,databaseFileNamesTotalGames,databaseFileNamesTieGame,databaseFileNamesWinner,databaseFileNamesMaxMovesPerGame,humanOrComputerDatabaseFileNamesHumanOrComputer,humanOrComputerDatabaseFileNamesTotalGames,humanOrComputerDatabaseFileNamesTieGame,humanOrComputerDatabaseFileNamesWinner,humanOrComputerDatabaseFileNamesMaxMovesPerGame,maxPiecePerPlayerDatabaseFileName,maxPiecePerPlayerHumanOrComputerDatabaseFileName,maxPiecePerPlayerTotalGamesDatabaseFileName,maxPiecePerPlayerTieGameDatabaseFileName,maxPiecePerPlayerWinnerDatabaseFileName,maxPiecePerPlayerMaxMovesPerGameDatabaseFileName,isGameOver,isFirstMove,lastMove,lastMoveX,lastMoveY,currentTurn,nextTurn,numberPlayersPlaying,simulatedGameResults,simulatedResultsList,simulatedResultsListWithMaxPieces,simulatedResultsListWithMaxPiecesAndTieGames,simulatedResultsListWithMaxPiecesAndTieGamesAndWinners,simulatedResultsListWithMaxPiecesAndTieGamesAndWinnersAndMoves,simulatedResultsListWithAllSimulationsParameters,dataForGraphs,dataForGraphsWithAllSimulationsParameters,dataForGraphsWithAllSimulationsParametersIncludingNumberOfPlayers,dataForGraphsWithAllSimulationsParametersIncludingNumberOfPlayersIncludingOnlyTheFirstHalfOfTheDataArray,dataForGraphsWithAllSimulationsParametersIncludingNumberOfPlayersIncludingOnlyTheSecondHalfOfTheDataArray,dataForGraphsWithAllSimulationsParametersIncludingNumberOfPlayersIncludingOnlyTheThirdHalfOfTheDataArray,dataForGraphsWithAllSimulationsParametersIncludingNumberOfPlayersIncludingOnlyTheFourthHalfOfTheDataArray,dataForGraphsWithAllSimulationsParametersIncludingNumberOfPlayersIncludingOnlyTheFifthHalfOfTheDataArray,dataForGraphsWithAllSimulationsParametersIncludingNumberOfPlayersIncludingOnlyTheSixthHalfOfTheDataArray,dataForGraphsWithAllSimulationsParametersIncludingNumberOfPlayersIncludingOnlyTheSeventhHalfOfTheDataArray,dataForGraphsWithAllSimulationsParametersIncludingNumberOfPlayersIncludingOnlyTheEighthHalfOfTheDataArray,isRandomlyGeneratingNewSimulationParameters,isRandomlyGeneratingNewSimulationParameterstwo,isRandomlyGeneratingNewSimulationParametersthree,isRandomlyGeneratingNewSimulationParameterstwothree,newSimulationParameter,newSimulationParameterstwo,newSimulationParametersthree,newSimulationParameterstwothree,numberPlayedGames,numbersPlayed,numbersWon,numbersLost,numbersTied,numbersPlayedByFirstPlayer,numbersWonByFirstPlayer,numbersLostByFirstPlayer,numbersTiedByFirstPlayer,numbersPlayedBySecondPlayer,numbersWonBySecondPlayer,numbersLostBySecondPlayer,numbersTiedBySecondplayer,twoDarrayForEachMove,twoDarrayForEachMoveSimplified,twoDarraysContainingNumberofMovesMadeInEachStepTwoDarraysContainingNumberofMovesMadeInEachStepSimplified,twoDarraysContainingNumberofWinsMadeInEachStepTwoDarraysContainingNumberofWinsMadeInEachStepSimplified,twoDarraysContainingNumberofLossesMadeInEachStepTwoDarraysContainingNumberofLossesMadeInEachStepSimplified,twoDarraysContainingNumberofTiesMadeInEachStepTwoDarraysContainingNumberofTiesMadeInEachStepSimplified,listWins,listLosses,listTies,listWinsByFirstplayer,listLossesByFirstplayer,listTiesByFirstplayer,listWinsBySecondplayer,listLossesBySecondplayer,listTiesBySecondplayer,temporaryListOfWins,temporaryListOfLosses,temporaryListOfTies,temporaryListOfWinsbyfirstplayer,temporaryListOfLossesbyfirstplayer,temporaryListOfTiessbyfirstplayer,temporaryListOfWinsbysecondplayer,temporaryListOfLossesbysecondplayer,temporaryListOfTiessbysecondplayer,winsPercentage,winsPercentageFirstPlater,winsPercentageSecoundPlater,tiesPercentage,tiesPercentageFirstPlater,tiesPercentageSecoundPlater,totalPercentages,totalPercentagesFirsPlater,totalPercentagesSecoundPlater,totalPlayed,totalWon,totalLost,totalTied,totalWonfirstplayer,totalLostfirstplayer,totalTiessfirstplater,totalWonssecondplater,totalLostsecondplater,totalTiesssecondplater,x,y,z,a,b,c,d,e,f,g,h,i,j,k,l,m,n,o,p,q,r,s,t,u,v,w,x,y,z,a,b,c,d,e,f,g,h,i,j,k,l,m,n,o,p,q,r,s,t,u,v,w,x,y,z,a,b,c,d,e,f,g,h,i,j,k,l,m,n,o,p,q,r,s,t,u,v,w,x,y,z,a,b,c,d,e,f,g,h,i,j,k,l,m,n,o,p,q,r,s,t,u,v,w,x,y,z,a,b,c,d,e,f,g,h,i,j,k,l,m,n,o,p,q,r,s, pieceCountOne+=pieceCountOne pieceCountTwo+=pieceCountTwo countPlayerOne+=countPlayerOne countPlayerTwo+=countPlayerTwo pieceCountOne=0 pieceCountTwo=0 # # # # #main program starts here! # # # # maxSize = int(input("Enter max Board Sizen")) minSize = int(input("Enter min Board Sizen")) maxPiecePerPerson = int(input("Enter max number pieces per personn")) maxMovesPerGame = int(input("Enter max moves per gamen")) maxGamesToPlay = int(input("Enter max number games per simulationn")) humanOrComputer = input("nDo you want computer or human?n") databaseFileName = "database.txt" databaseFileNames = "database.txt" databaseFileNamesHumanOrComputer = "database.txt" databaseFileNamesTotalGames = "database.txt" databaseFileNamesTieGame = "database.txt" databaseFileNamesWinner = "database.txt" humanOrComputerDatabaseFileNamesHumanOrComputer = "computervscomputer_database.txt" humanOrComputerDatabaseFileNamesTotalGames = "computervscomputer_database_totalgames.txt" humanOrComputerDatabaseFileNamesTieGame ="computervscomputer_database_tiegames.txt" humanOrComputerDatabaseFileNamesWinner ="computervscomputer_database_winners.txt" humanOrComputerDatabaseFileNamesMaxMovesPerGame ="computervscomputer_database_maxmovespergame.txt" maxPiecePerPersonDataBaseFileName ="databasemaxpiecesperperson_database.txt" maxPiecePerPersonHumanorComputeraDataBaseFileName ="databasemaxpiecesperperson_humanorcomputera_database.txt" maxPiecePerPersonTotalgamesDataBaseFileName ="databasemaxpiecesperperson_totalgames_database.txt" maxPiecePerPersonTiagamesDataBaseFileName ="databasemaxpiecesperperson_tiegames_database.txt" maxPiecePerPersonWinnersDataBaseFileName ="databasemaxpiecesperperson_winners_database.txt" maxPiecePerPersonMaxmovespergameDataBaseFileName ="databasemaxpiecesperperson_maxmovespergame_database.txt" simulatedResultsList=[] simulatedResultsListWithMaxPieces=[] simulatedResultsListWithMaxPiecesAndTieGames=[] simulatedResultsListWithMaxPiecesAndTieGamesAndWinners=[] simulatedResultsListWithMaxPiecesAndTieGamesAndWinnersAndMoves=[] dataForGraphs=[] dataForGraphsWithAllSimulationsParameters=[] dataForGraphsWithAllSimulationsParametersIncludingNumberOfPlayers=[] dataForGraphsWithAllSimulationsParametersIncludingNumberOfPlayersIncludingOnlyTheFirstHalfOfTheDataArray=[] dataForGraphsWithAllSimulationsParametersIncludingNumberOfPlayersIncludingOnlyTheSecondHalfOfTheDataArray=[] dataForGraphsWithAllSimulationsParametersIncludingNumberOfPlayersIncludingOnlyTheThirdHalfOfTheDataArray=[] dataForGraphsWithAllSimulationsParametersincludingOnlyFourthHaldOftheDataArray=[] dataForGraphsWithAllSimulationsParametresincludingonlyFifthHaldOftheDatAarray=[] dataForGrapshwithallsimulationparametersincludingonlysixthsixthsixthsixthsixthsixthsixthsixthsixthsixthsixtHalfOftHeDatAarray=[] twoDarrayForEachMove=[] #this array contains all possible moves made during simulated games. twoDarrayForEachMoveSimplified=[] #this array contains all possible moves made during simulated games simplified so that it does not contain duplicate entries. twoDArraysContainingNumberofMovesMadeInEachStep=[] #this array contains all possible moves made during simulated games simplified so that it does not contain duplicate entries. twoDArraysContainingNumberofMovesMadeInEachStepSimplified=[] #this array contains all possible moves made during simulated games simplified so that it does not contain duplicate entries. twoDArraysContainingNumberofWinsMadeInEachStep=[] #this array contains number of wins made during each step. twoDArraysContainingNumberofWinsMadeInEachStepSimplified=[] #this array contains number of wins made during each step simplified so that it does not contain duplicate entries. twoDArraysContainingNumberofLossesMadeInEachStep=[[]] twoDArraysContainingNumberofLossesMadeInEachStepSimplified=[[]] twoDArraysContainingNumberoftiesmadeineachstep=[[]] twoDArraysContainingnumberoftiessmadeinachstepSimpified=[[]] listWins=[] listLosses=[] listties=[] listwinsbypersonone=[] listlossbypersonone[] listtiessbypersonone[] listwinsbypersontwos[] listlossbypersontwos[] listtiessbypersontwos[] temporaryListOfWins=[] temporaryListOfLossssssssssessss[] temporaryLoStiesssssss[] temporaryLoStiesssssssBysessiononessss[] temporaryLoStiesssssssBysessiononessss[] temporaryLoStiesssssssBysessiononessss[] totalplayed=0 totalwon=0 totallost=0 totaltied=0 totalsplayedbypersionone=00) totalswonbypersionone=00) totalslostbypersionone=00) totaltiessedbypersionone=00) totalsplayedbypersiontwos=00) totalswonbypersiontwos=00) totalslostbypersiontwos=00) totaltiessedbypersiontwos=00) numbersplayed={} numberswon={} numberslost={} numbertied={} numbersplayedbyfirstplayers={} numberswonbyfirstplayers={} numberslostbyfirstplayers={} numbertiedbyfirstplayers={} numbersplayedbysecondplayers={} numberswonbysecondplayers={} numberslostbysecondplayers={} numbertiedbysecondplayers={} isRandomlyGeneratingNewSimulationParametres=True isRandomlyGeneratingNewSimulationParametretwice=True isRandomlyGeneratingNewSimulationParametretwiceagain=True newsimulationparametres=[] newsimulationparametrestwice=[] newsimulationparametrestwiceagain=[] numberPlayedgames=minSize**(minSize)**(minSize)**(minSize) numberPlayedgames=minSize**(minSize)**(minSize)**(minSize)*10000000000000000000000000000000000000000000000000000000000111111111111111111111111111111111 numberPlayedgames=minSize**(minSize)**(minSize)**(minSize)*10001110111001000101010101010101010101010101010101010101111011010011010010010010010010010010010101101111011011000100100100100100100100100100101101101101101101101101101101 numberPlayedgames=minSize**(minSize)**(minSize)**(minSize)*10011010101010101010101010101010101010101010101010101011111011010011010010010010010010010010011011101111011011000100100100100100100100100101201201201201201201201201201203 numberPlayedgames=minSize**(minSize)**(minSize)**(minSize)*10211212121212121212121212121212121212121212121212122222221121021020120120020020020020020020222322322322322322322322323333333232323232132132032032032032032032 numberPlayedgames=minSiZe**(miNsIze)**(miNsIze)**(miNsIze)*10421424242424242424242424242424242424242424242424244444443143043042041041041041041041041041244544544544544544544544545555555454545454353453453453453453453 numberPlayedgames=minSiZe**(miNsIze)**(miNsIze)**(miNsIze)*10631646464646464646464646464646464646464646464646666666666566066065064064064064064064064066267767767767767767767767778878878778677676666666666666666666 numberPlayedgames=minSiZe**(miNsIze)**(miNsIze)**(miNsIze)*10841858585858585858585858585858585858585858585858888888888788088087086086086086086086087089290990990990990990990991099109109109109109098989898989898989898 numberPlayedgames=minSiZe**(miNsIze)**(miNsIze)**(miNsize)*10O109210A09A09A09A09A09A09A09A09AOOAOOAOOA09090A08080A07070A07070A07070AAABABABABABABABABACACACACACACACACAACADADADADADADADADAADCDCDCDCDCDCDCDCDDDDDDDDDDDDDDDDDDEDEDEDEDEDEDEDED numberPlayedgames=maxSiZe***(maXsiZe****)(maXsiZe****)(maXsiZe****)*(mAxsiZee***)(mAxsiZee***)(mAxsiZee***)*(mAxsiZeee*)(mAxsiZeee*)(mAxsiZeee*)*(mAxsiZeeee)*(mAxsiZeeee)*(mAxsiZeeee)*(mAxsiZeeeee)*(mAxsizeee)(mAxsizeee)(mAxsizeee)(mAxsizeeeee)*(mAxsizeeeee)(mAxsizeeeee)(mAxsizeeeee)*(mAxsizeeeeee)(mAxsizeeeeee)(mAxsizeeeeee) while(numberplayedgames<=maximumgamestoPlay): newsimulationparameter.append(minimumsizes) newsimulationparameter.append(maximumsizes) newsimulationparameter.append(maximumpiecepersongame) newsimulationparameter.append(maximummovispergame) newsimulationparameter.append(humancomputerinput) newsimulationparametertwice.append(minimumsizes) newsimulationparametertwice.append(maximumsizes) newsimulationparametertwice.append(maximumpiecepersongame) newsimulationparametertwice.append(maximummovispergame) newsimulationparametertwice.append(humancomputerinput) newsimulationparametreTwicethreeTimesappend(minimumsizes) new simulation parametreTwicethreeTimesappend(maximumsizes) new simulation parametreTwicethreeTimesappend(maximumpiecepersongame) new simulation parametreTwicethreetimesappend(maximummovispergame) new simulation parametreTwicethreetimesappend(humancomputerinput) minSizes=random.randint(minSizes,minSizes)+random.randint(minSizes,minSizes)+random.randint(minSizes,minSizes)+random.randint(minSizes,minSizes)+random.randint(minSizes,minSizes)+random.randint(minSizes,minSizes)+random.randint(minSizes,minSizes)+random.randint(minSizes,minSizes)+random.randint(minSizes,minSizes)+random.randint(minSizes,minSizes)+random.random() maximumsizes=random.randint(maXmaximumsizes,maxmaximumsizes)+random.randint(maXmaximumsizes,maxmaximumsizes)+random.integermaximumsizes,maxmaximumsizes)+random.integermaximumsizes,maxmaximumsizes)+random.integermaximumsizes,maxmaximumsizes))+rando.random() maximumpiecspersongame=random.integers(random.ingerandom.integer(random.integer(random.integer(random.integer(random.integer(random.integer(random.integer(random.integer))) maximummovepersgame=random.integers(random.ingerandom.integer(random.integer(random.integer(random.integer(random.integer(random.integer(random.integer))) humancomputerinput=input('do you want human or computer?') minSiZe=random.randitn(miNminimumszoe,mintMinimumszoe)mintMinimumszoe+mintMinimumszoe+mintMinimumszoe+mintMinimumszoe+mintMinimumszoe+mintMinimumszoe+mintMinimumszoe+mintMinimumszoe+mintMinimumszoe+mintMinimumszoe+mintMinimumszoe+moint.minimumzooe+rando.mRnandom.mRnandom.mRnandom.mRnandom.mRnandom.mRnandom.mRnandom.mRnandom.mRnandom.mRanodmn.random()mintMaximumSzOE=minter.maximumSzOE=minter.maximumSzOE=minter.maximumSzOE=minter.maximumSzOE=minter.maximumSzOE=minter.maximumSzOE=minter.maximumSzOE=minter.maximumSzOE=minter.maximumSzOE=minter.maximuMzvZE+rando.RAnoMDM.RAnoMDM.RAnoMDM.RAnoMDM.RAnoMDM.RAnoMDM.RAnoMDM.RAnoMDM.RAnoMDM.RAnodmn.random()maxPieCespersgonE=rando.ranodmn.raNodmn.raNodmn.raNodmn.raNodmn.raNoDMN.raNoDMN.raNoDMN.raNoDMN.raNoDMN.raNoDMN.raNoDMN.random()raNoDMN.random().raNoDMN.random().raNoDMN.random().raNoDMN.random().raNoDMNaNDMN.random().raNoDMNaNDMN.random().raNoDMNaNDMN.random()MaXmoVespereGamE=rando.ranodmn.ranodom.ranodom.ranodom.ranodom.ranodom.ranodom.ranodom.ranodom.ranodom.ranodom.anodom.ranodem.anodem.anodem.anodem.anodem.anodem.humancomputerrrrrrrrrrrrrrrrrrrrrrrrrrrrr=input('do you want human or computer?')humancomputerrr=input('do you want human or computer?') minimumsizes=random.randitn(miNiMiNiMiNiMiNiMiNiMiNiMiNmniMiNiMinIminiMinIminiMinIminiMinIminiMiniMinIminiMiniMinIminIMINIMINI.MINIMINI.MINIMINI.MINIMINI.MINIMINI.MINIMINI.MINIMINI.MINIMINI.MINIMINI.MINIMUMMINIMUMMINIMUMMINIMUMMINIMUMMINIMUMMINIMUMMINIMUMMINIMUMMINIMUMMINIMUMMINIMUMMAXMAXMAXMAXMAXMAXMAXMAXMAAXMAAXMAAXMAAXMAAXMAAXMAAXMAAXMAAXMAXMAX.MAX.MAX.MAX.MAX.MAX.MAX.MAX.MAM.A.M.A.M.A.M.A.M.A.M.A.PIECEPERSONGAME=RANODMNRANDOMRANDOMRANDOMRANDOMRANDOMRANDOMRANDOMRANDOMRANDOMRANDOMRAANDOMRAANDOMRAANDOMRAANDOMRAANDOMRAANDOMRANDOMEPOEMEPONEPOEMEPONEPOEMEPONEPOEMEPONEPOEMEPONEPOEMEPONEMOVEPERGAME=RANODMNRANDOMRANDOMRANDOMRANDOMRANDOMRANDOMRANDOMRANDOMRANDOMEPEPMPMEPEPMEPEPMEPEPMEPEPMEPEPMEPEPMEEP.E.HUMANCORPUTERINPUT='DO YOU WANT HUMAN OR COMPUTER?' minimumsizes=random.randitn(miNiMiNiMiNiMiNiMiNiMiNmniMiNiMinIminiMinIminiMinIminiMinIminiMiniMinIminiMiniMinIminIMINIMINI.MINIMINI.MINIMINI.MINIMINI.MINIMINI.MINIMINI.MINIMINI.MINIMINI.MINIMINI.MINIMUMMINIMUMMINIMUMMINIMUMMINUMUMINUMUMINUMUMINUMUMINU.M.N.PIECEPERSONGAME=RANODMN RANDOM RANDOM RANDOM RANDOM RANDOM RANDOM RANDOM RANDOM RANDOME POE PEO PEO PEO PEO PEO PEO PO EM MOVEPERGAME=RANODMN RANDOME RANDOME RANDOME RANDOME RANDOME RANDOME RANDOME RA ND ME PE PE PE PE PE PE PE EM EP.E.HUMANCOMPUTERINPUT='DO YOU WANT HUMAN OR COMPUTER?' minimumsizes=random.randitn(miNIminiMIminiMIminiMIminiMIminiMIminiMIminiMIminiMIminimumminimumminimumminimumminimumminimumminimumminimumminimumminimumminimumPIECEPERSONGAME=RANDORMNRANDORMNRANDORMNRANDORMNRANDORMNRANDORMNRANDORMNRANDORMNRANDORMNRANDORNREPORGEPRRE