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Understanding the "Basketball Under 237.5 Points" Category

The "Basketball Under 237.5 Points" category is a popular choice among sports betting enthusiasts and analysts. This category focuses on predicting whether the total points scored in a basketball game will be less than 237.5. The appeal of this betting line lies in its simplicity and the strategic depth it offers to bettors who are keen on analyzing team performances, player statistics, and game dynamics.

With fresh matches updated daily, staying informed about expert predictions becomes crucial for anyone interested in placing bets or simply following the trends in basketball scoring patterns. This guide will delve into various aspects of this category, offering insights into how to interpret expert predictions and make informed decisions.

Under 237.5 Points predictions for 2025-12-19

Key Factors Influencing Under 237.5 Point Predictions

  • Team Defensive Strength: Teams with strong defensive records are more likely to contribute to lower-scoring games. Analyzing defensive stats such as points allowed per game can provide valuable insights.
  • Offensive Efficiency: While defense is crucial, the offensive efficiency of both teams plays a significant role. Teams that struggle to score consistently may lead to under outcomes.
  • Injuries and Player Availability: The absence of key players due to injuries can significantly impact a team's scoring ability, often leading to lower total points.
  • Game Location and Venue: Home-court advantage can influence scoring, but some venues are known for slower-paced games, which might favor under predictions.
  • Historical Matchups: Reviewing past encounters between teams can reveal patterns in scoring that might suggest an under outcome.

Daily Updates: Staying Ahead with Fresh Matches

The dynamic nature of basketball means that new data is constantly emerging. Daily updates ensure that bettors have access to the latest information regarding team form, player news, and expert analysis. Keeping abreast of these updates allows for timely adjustments to betting strategies.

Expert Betting Predictions: A Closer Look

Expert predictions are derived from a combination of statistical analysis, historical data review, and current season trends. Experts consider various factors such as team form, head-to-head records, player matchups, and even weather conditions for outdoor games (though rare in basketball).

Analyzing Team Form

Evaluating recent performances can indicate whether a team is likely to score above or below their average points per game (PPG). A slump in form might suggest an under outcome is more probable.

Head-to-Head Records

Past encounters between teams can offer clues about their scoring tendencies against each other. Some teams may have a history of low-scoring games when facing certain opponents.

Player Matchups

The impact of individual matchups cannot be overstated. Key players going up against formidable defenders might lead to fewer scoring opportunities for their team.

Trends and Patterns

Sports betting experts often look for trends that could influence game outcomes. For instance, if two defensively strong teams meet after several high-scoring games across the league, an under prediction might be favored.

Making Informed Decisions: Strategies for Bettors

Making informed betting decisions requires a blend of analytical skills and intuition developed through experience. Here are some strategies that can help bettors navigate the "Under 237.5 Points" category more effectively:

  • Diversify Your Analysis: Don't rely solely on one source of information or one type of analysis. Combine statistical data with expert opinions for a well-rounded view.
  • Maintain Flexibility: Be prepared to adjust your predictions based on last-minute changes such as player injuries or unexpected lineup changes.
  • Risk Management: Set clear limits on how much you're willing to bet based on your confidence level in the prediction. Avoid chasing losses by sticking to your strategy.
  • Leverage Technology: Use sports analytics tools and apps that offer real-time data updates and predictive modeling features to enhance your decision-making process.
  • Judge Game Context: Consider external factors such as playoff implications or back-to-back games that might affect team performance and thus influence scoring outcomes.

The Role of Live Betting in "Under 237.5 Points"

Live betting adds another layer of complexity but also opportunity to the "Under 237.5 Points" category. It allows bettors to place wagers during the game based on unfolding events such as momentum shifts or key player performances.

  • Leveraging Early Game Trends: Observing how quickly teams establish their rhythm can provide early indicators about potential final scores.
  • Momentum Shifts: Sudden changes in momentum due to turnovers or runs by either team can significantly impact total points scored by halftime or throughout the game.
  • Injury Impacts During Play: Injuries occurring during the match may alter offensive capabilities dramatically enough to sway towards an under outcome if key scorers are affected.

Frequently Asked Questions About "Basketball Under 237.5 Points"

  1. How do I interpret expert predictions?
    The interpretation involves understanding both quantitative data (like average PPG) and qualitative insights (such as player morale). Experts combine these elements into comprehensive analyses presented through odds adjustments or direct recommendations found on sports betting platforms. [0]: import numpy as np [1]: import cvxpy as cp [2]: from ..utils import get_random_state [3]: def _get_nonlinear_cost(problem): [4]: """Helper function which returns nonlinear cost vector c.""" [5]: c = problem.c.copy() [6]: c += problem._get_quadratic_cost() [7]: return c [8]: def _get_linear_constraints(problem): [9]: """Helper function which returns linear constraints.""" [10]: G = problem.G.copy() [11]: h = problem.h.copy() [12]: # Add quadratic constraints [13]: Gq = problem._get_quadratic_constraint_matrix() [14]: hq = problem._get_quadratic_constraint_vector() [15]: # If there are no quadratic constraints we don't need them here [16]: if Gq.size > 0: [17]: G = np.vstack((Gq, G)) [18]: h = np.hstack((hq, h)) [19]: return G, h [20]: class QuadraticSolver(object): [21]: def __init__(self, [22]: use_qp_solver=False, ): self.use_qp_solver=use_qp_solver self._init_sqp_cvxpy() <|repo_name|>nordquist/QuadraticOptimization<|file_sep|>/quadratic_optimization/solvers/_base.py<|repo_name|>nordquist/QuadraticOptimization<|file_sepodels.py<|repo_name|>nordquist/QuadraticOptimization<|file_sep https://github.com/nordquist/QuadraticOptimization/tree/master/quadratic_optimization/solvers/_base.py<|repo_name|>nordquist/QuadraticOptimization<|file_sep[strings] # Name name = Quadratic Optimization # Project description description = Quadratic Optimization Algorithms implemented using Python. # Author details author = Jonas Nordquist author_email = [email protected] # Version number (X.Y.Z) version = 0.0 # License information license_file = LICENSE.txt # Keywords - used e.g., by PyPI when indexing your project. keywords = optimization, quadratic, algorithms, python, # URLS: url = https://github.com/nordquist/QuadraticOptimization.git project_urls = Documentation: https://github.com/nordquist/QuadraticOptimization.git # Setup requirements - required packages needed at installation time. install_requires = numpy>=1,<1.22 scipy>=1,<1.10 matplotlib>=3,<4 scikit-learn>=1,<1 cvxpy==1 tqdm>=4,<5 pytest-cov>=3,<4 ; extra == 'test' python_version >= '3' python_version >= '3' any ( platform_machine == 'x86_64' ) ; extra == 'test' setup_requires = setuptools_scm>=6,<7 classifiers = Development Status :: 4 - Beta # Requirements needed only for testing purposes. tests_require = pytest>=6,<7 # Additional requirements needed only when building documentation. doc_requires = sphinx>=4,<5 # Requirements needed only when building distributions. build_requires = setuptools_scm packages = quadratic_optimization solvers _base __init__.py _bbqpsolver __init__.py bbqp.py bbqp_fast.py bbqp_subgradient.py gurobi_qp_solver gurobi_wrapper py_gurobi_wrapper.py nlpsolver nlpsolver_cvxopt.py nlpsolver_scipy.py nlpsolver_scipy_with_bounds.py package_data = quadratic_optimization/solvers/gurobi_wrapper/ *.pyx *.pxd quadratic_optimization/solvers/gurobi_wrapper/*.pyx quadratic_optimization/solvers/gurobi_wrapper/*.pxd quadratic_optimization/solvers/gurobi_wrapper/*.pxi quadratic_optimization/solvers/gurobi_wrapper/*.c entry_points = <|repo_name|>ZackSweiss/LearnCppFromScratch<|file_sep[image] [image]https://user-images.githubusercontent.com/46280123/116819118-d88e8100-ab93-11eb-8c72-fa58e1699f08.png[/image] **This project is still work-in-progress** --- ## Introduction: This repository contains my notes from [LearnCpp](https://www.udemy.com/course/c-plus-plus-tutorial/) course by Bjarne Stroustrup. The aim was not just following along with videos but also trying out code myself before watching videos. This was mostly done using Visual Studio Code editor with C/C++ extension installed. ## What I learned: * How does C++ work? How does it differ from C? * What's so special about C++? * Why should I learn C++? * What does it mean by object oriented programming? And what makes it different? * What's abstraction? Encapsulation? Polymorphism? Inheritance? * How do pointers work? And what makes them so useful? * How do classes work? ## Why should you read this? I am not sure if this repository will be helpful for someone else trying out C++. However I would recommend checking out [LearnCpp](https://www.udemy.com/course/c-plus-plus-tutorial/) course itself because it was very helpful for me. ## To run code: Use VSCode terminal with g++ compiler installed. Run command `g++ -std=c++17 main.cpp` followed by `./a.exe` where main.cpp file name has been replaced with file you wish run.<|repo_name|>ZackSweiss/LearnCppFromScratch<|file_sep stuck while writing program which asks user input and prints out corresponding month name. using namespace std; #include #include int main() { int monthNum; string monthName; cout << "Enter Month Number: "; cin >> monthNum; if(monthNum == 1) { cout << "January"; } else if(monthNum == 2) { cout << "February"; } else if(monthNum == 3) { cout << "March"; } else if(monthNum == 4) { cout << "April"; } else if(monthNum == 5) { cout << "May"; //Cant remember why but it worked after adding semi-colon //after cout statement //Also why did my program crash when I added another else-if block? //It said error at line below next else-if block. //I think maybe because I had written incorrect syntax //but why did it crash?? return(0); }<|file_sep Cottage Cheese Problem using namespace std; #include int main() { int numCottageCheeses; int pricePerCottageCheese; double totalPrice; cout << "ttttCottage Cheese Calculatorn"; cout << "tHow many cottage cheeses would you like?: "; cin >> numCottageCheeses; cout << "tWhat is price per cottage cheese?: $"; cin >> pricePerCottageCheese; totalPrice=numCottageCheeses * pricePerCottageCheese; cout.setf(ios::fixed); cout.setf(ios::showpoint); cout.precision(2); cout<<"tTotal Price: $" << totalPrice< int main() { int x=10; x+=20; //same thing as x=x+20 int y=30; y-=10; //same thing as y=y-10 int z=100; z*=10; //same thing as z=z*10 int q=200; q/=50; //same thing as q=q/50 return(0); }<|repo_name|>ZackSweiss/LearnCppFromScratch<|file_sep/hello world program using namespace std; #include int main() { cout<<"Hello World!"; return(0); }<|repo_name|>ZackSweiss/LearnCppFromScratch<|file_sep + First time working with VS Code editor. + Found out that auto complete feature works automatically now! No need to hit Ctrl+Space anymore. + Also found out how comments work. + Had trouble installing g++ compiler because I couldn't find instructions for Windows. + Found instructions online here: https://www.youtube.com/watch?v=pRmWQdAdUv8&t=213s&ab_channel=CodingTrain + Still got errors though because apparently MinGW needs gcc version higher than mine. + So instead downloaded Xcode command line tools using Homebrew: https://gist.github.com/rayhanwang/bd37fbdedc26a68e53f29aaf65ce0458 + Then tried installing again using Homebrew: brew install gcc && brew link --force gcc && brew cleanup + Got error saying no formulae found :( + Found solution here: https://stackoverflow.com/questions/53103952/install-gcc-with-homebrew-on-macos-catalina-and-bigger-using-brew-install-gcc-fai So basically had too many versions installed so removed all except version I wanted, which was gcc@8: brew uninstall --ignore-dependencies $(brew list | grep "^gcc") Then ran same command again: brew install gcc && brew link --force gcc && brew cleanup //Set up new VSCode workspace folder: //Create folder called LearnCppFromScratch inside Documents folder. //Inside LearnCppFromScratch folder create .vscode subfolder. //Inside .vscode subfolder create settings.json file. //Copy following contents into settings.json file: { "files.autoSave": "onFocusChange", "C_Cpp.default.cppStandard": "c++17", "C_Cpp.default.cStandard": "c11", "C_Cpp.intelliSenseEngine": "Default" } //Then create main.cpp file inside LearnCppFromScratch folder. //Run code using terminal commands: g++ -std=c++17 main.cpp ./a.exe using namespace std; #include int main() { cout<<"Hello World!"; return(0); }<|repo_name|>ZackSweiss/LearnCppFromScratch<|file_sep Using Namespace Standard Video says we dont need this line at top because its already defined somewhere else, but since im not sure exactly where i'll leave it just incase... Using Namespace Standard Video says we dont need this line at top because its already defined somewhere else, but since im not sure exactly where i'll leave it just incase... Using Namespace Standard Video says we dont need this line at top because its already defined somewhere else, but since im not sure exactly where i'll leave it just incase... Using Namespace Standard Video says we dont need this line at top because its already defined somewhere else, but since im not sure exactly where i'll leave it just incase... Using Namespace Standard Video says we dont need this line at top because its already defined somewhere else, but since im not sure exactly where i'll leave it just incase... using namespace std; Int Main Function Int Main Function Int Main Function Int Main Function Int Main Function Int Main Function Int Main Function Int Main Function Int Main Function Int Main Function Int Main Function Int Main Function Return Statement Return Statement Return Statement Return Statement Return Statement Return Statement Return Statement Return Statement Return Statement Return Statement using namespace std; #include int main() { cout<<"Hello World!"; return(0); } --------------------------------------- Console Output --------------------------------------- Console Output --------------------------------------- Console Output --------------------------------------- Console Output --------------------------------------- Console Output --------------------------------------- Console Output --------------------------------------- Console Output --------------------------------------- Console Output --------------------------------------- Console Output --------------------- Using cin ------------------------ --------------------- Using cin ------------------------ --------------------- Using cin ------------------------ --------------------- Using cin ------------------------ using namespace std; #include int main() { cout<<"Enter Two Numbers:"; int num1; cin>>num1; int num2; cin>>num2; cout<<"You entered "< int main() { cout<<"Enter Two Numbers:"; double num1; cin>>num1; double num2; cin>>num2; cout<<"You entered "< int main() { double num; cin>>num; cout< int main() { double x=12; double y=34; double z=x+y; cout< int main() { double x=12; double y=34; x+=y;//same thing as x=x+y cout< int main() { double x=12; x+=20;//same thing as x=x+20 double y=30; y-=10;//same thing as y=y-10 double z=100; z*=10;//same thing as z=z*10 double q=200; q/=50;//same thing as q=q/50 return(0); } --------------------------------------------------------- --------------------------------------------------------- --------------------------------------------------------- --------------------------------------------------------- --------------------------------------------------------- --------------------------------------------------------- --------------------------------------------------------- <|repo_name|>ZackSweiss/LearnCppFromScratch<|file_sep#if true then do something then endif statement ends scope! if(true) { printf("True!n"); } else{ printf("False!n"); } printf("Finished!n"); if(false) { printf("True!n"); } else{ printf("False!n"); } printf("Finished!n"); if(true) { printf("True!n"); } else if(false) { printf("False!"); } else{ printf("Neither True nor False!"); } printf("nFinished!n"); bool b=true; if(b) { printf("%sn", b?"True":"False"); } else{ printf("%sn", b?"True":"False"); } printf("nFinished!n");wPanel`, `MultiColumnListBox`, `SimpleListBox`, `TextControl`等控件的位置。当使用这些控件时,可以通过在`Item`对象中设置其`Position`属性来实现。 ### 嵌套布局组件(Nested Layout Components) 当嵌套布局组件被添加到某个容器中时,它们会根据自身的尺寸来自动调整大小,并且它们会自动填满容器的剩余空间。然而,它们并不是总是需要完全填满整个容器,因此你可以通过将它们的尺寸限制为一个最大值和一个最小值来实现。这可以通过设置嵌套布局组件的`MaximumSize`和`MinimumSize`属性来实现。 嵌套布局组件有以下几种: - **FlowLayoutComponent**:水平或者垂直排列子项。 - **FlowLayoutGroupComponent**:允许你将多个子项分配到多行或者多列中。 - **FlowLayoutGroupComponent**:允许你将多个子项分配到多行或者多列中。 - **TabbedComponent**:允许你将多个子项分配到不同的选项卡中。 #### FlowLayoutComponent(流式布局组件) 用于水平或者垂直排列子项。 ![img](http://help.steinberg.de/images/C%252BCore%252BEditor%252BReference%252BHTML%252Fimages/image015.png) 下面是一些可用于配置流式布局组件的属性: css Alignment:指定如何对齐子项。 Gap:指定子项之间的间距。 HorizontalFill:指定如何填充水平方向上剩余空间。 Orientation:指定子项排列方向。 VerticalFill:指定如何填充垂直方向上剩余空间。 #### FlowLayoutGroupComponent(流式布局分组组件) 用于将多个子项分配到多行或者多列中。 ![img](http://help.steinberg.de/images/C%252BCore%252BEditor%252BReference%252BHTML%252Fimages/image016.png) 下面是一些可用于配置流式布局分组组件的属性: css Alignment:指定如何对齐子项。 Columns:指定要创建的列数。 ColumnsToFitChildren:如果设为true,则会根据需要调整列数以适应所有子项。 GapBetweenColumnsAndRows:指定列与行之间的间距。 GapBetweenItemsInSameRowOrColumn:指定同一行或者同一列内部子项之间的间距。 HorizontalFillModeForOddlyLaidOutLastRowOrColumn:指定如何在最后一行或者最后一列中填充剩余空间(如果它没有被完全填满)。 RowsToFitChildren:如果设为true,则会根据需要调整行数以适应所有子项。 VerticalFillModeForOddlyLaidOutLastRowOrColumn: #### TabbedComponent(选项卡组件) 用于将多个子项分配到不同的选项卡中。 ![img](http://help.steinberg.de/images/C%252BCore%252BEditor%252BReference%252BHTML%252Fimages/image017.png) 下面是一些可用于配置选项卡组件的属性: css TabsToSideOfContentArea: TabsOnTopOfContentArea: UseAutoTabNames: ### 滚动条控制(Scrollbars) 当一个控件具有超过其显示区域所能显示内容时,通常需要提供滚动条来使用户可以浏览整个内容。对于这样的情况,我们通常使用带有滚动条功能的容器控件。然而,在某些情况下,可能需要单独使用滚动条控件而不是使用带有滚动条功能的容器控件。例如,在文本编辑器等复杂界面中,我们可能只想在特定部分提供滚动条功能而不是为整体提供滚动条功能。 JUCE 提供了两种类型的滚动条控制: - **ScrollBar** - **ScrollBarPair** #### ScrollBar(单独滚动条) 单独滚动条可以在任意位置放置,并且可以与其他任意类型相结合使用。然而,在某些情况下,我们可能更喜欢使用双向同时出现并且相互关联的两个单独滚动条。在这种情况下,JUCE 提供了另外一个类——ScrollBarPair 来管理两个单独滚动条之间关系。 ![img](http://help.steinberg.de/images/C%252BCore%252BEditor%252BReference%252BHTML%252Fimages/image018.png) ##### 创建 ScrollBar 对象并添加到某个父窗口对象上: cpp auto scrollBar = new ScrollBar(); addAndMakeVisible(scrollBar); ##### 设置 ScrollBar 的参数: cpp scrollBar->setRange(minimumValue,maximumValue); scrollBar->setCurrentPos(currentValue); scrollBar->setPageSize(pageSize); ##### 检索当前值、范围和页面大小: cpp currentValue = scrollBar->getCurrentPos(); minimumValue = scrollBar->getMinValue(); maximumValue = scrollBar->getMaxValue(); pageSize = scrollbar->getPageWidth(); ##### 设置回调函数以便响应用户操作: cpp scrollbar.addListener(this); // scrollbar 是当前类对象所拥有的成员变量名字,请根据实际情况进行修改! ##### 实现相关接口方法以处理用户操作事件: cpp void changedListenerCallback(juce::ChangeBroadcaster *source) override { if(source == &scrollbar) { currentValue = scrollbar.getCurrentPos(); minimumValue = scrollbar.getMinValue(); maximumValue = scrollbar.getMaxValue(); pageSize = scrollbar.getPageWidth(); updateUI(currentValue); // 更新界面显示信息... repaint(); // 如果界面显示信息更新了,请务必重新绘制界面!否则界面看起来就很怪异! saveData(); // 如果数据发生了改变,请务必保存数据!否则数据可能丢失!请根据实际情况进行修改! notifyObservers(); // 如果数据发生了改变,请务必通知观察者!否则观察者可能获取不到最新数据!请根据实际情况进行修改! updateOtherComponents(); // 如果其他相关组建也需要更新,则请务必更新相关组建信息!否则其他相关组建显示信息可能与当前显示信息不一致!请根据实际情况进行修改! saveChanges(); // 如果数据发生了改变,请务必保存更改结果!否则更改结果可能丢失!请根据实际情况进行修改! refresh(); // 如果界面需要刷新,则请务必刷新界面!否则界面看起来就很怪异!请根据实际情况进行修改! etc..; // ... ; .... ; .... ; .... ; .... ; .... ; ... ; ... ; ... ; ... ; ... ; ... } } ##### 配置样式参数: cpp++ scrollbar.setSliderStyle(Slider::LinearBar); scrollbar.setSliderThickness(sliderThickness); scrollbar.setColour(Slider::trackColourId,Colours::grey); scrollbar.setColour(Slider::thumbColourId,Colours::black); #### ScrollBarPair(双向同时出现并且相互关联的两个单独滚动条) 双向同时出现并且相互关联的两个单独滚动条可以像普通容器控件那样添加到某个父窗口对象上,并且也具备普通容器控件所拥有各种设置参数、回调函数等功能。 ![img](http://help.steinberg.de/images/C%252BCore%252BEditor%252BReference%252BHTMLimages/image019.png) ##### 创建 ScrollBarPair 对象并添加到某个父窗口对象上: cpp auto horizontalScrollbarPair=new juce::ScrollBarPair( juce::ScrollBarOrientation::horizontal,true,true); addAndMakeVisible(horizontalScrollbarPair); auto verticalScrollbarPair=new juce::ScrollBarPair( juce::ScrollBarOrientation::vertical,true,true); addAndMakeVisible(verticalScrollbarPair); ##### 设置 Scrollbar 对象参数: cpp++ horizontalScrollbarPair->setRange(minimumHorizontalValue,maximumHorizontalValue); verticalScrollbarPair->setRange(minimumVerticalValue,maximumVerticalValue); horizontalScrollbarPair->setCurrentPos(currentHorizontalPosition,currentVerticalPosition); verticalScrollbarPair->setCurrentPos(currentHorizontalPosition,currentVerticalPosition); horizontalScrollbarPair->setPageSize(horizontalPageSize,horizontalPageSize); verticalScrollbarPair->setPageSize(verticalPageSize,horizontalPageSize); /* 或者 */ horizontalScrollbar.get()->setRange(minimumHorizontalvalue,maximumHorizontalvalue,currentVerticalPosition); /* 当前横向位置 */ verticalScrollbar.get()->setRange(minimumVerticalvalue,maximumVerticalvalue,currentHorizontalPosition); /* 当前纵向位置 */ horizontalScrollbar.get()->setCurrentPos(currentHorizontalPosition,currentVerticalPosition); /* 当前横向位置、当前纵向位置 */ verticalScrollbar.get()->setCurrentPos(currentHorizontalPosition,currentVerticalPosition); /* 当前横向位置、当前纵向位置 */ horizontalScrollbar.get()->setPageSize(horizontalPageSize,currentVerticalPosition); /* 横向页面大小、当前纵向位置 */ verticalScrollbar.get()->setPageSize(verticalPageSize,currentHorizontalPosition); /* 纵向页面大小、当前横向位置 */ ##### 检索当前值、范围和页面大小: cpp++ currentHorizontalPosition= horizontalScrollBar.getCurrentHPos(), currentVerticalPostion= verticalScrollBar.getCurrentVPos(); minimumHorizontalPostion= horizontalScrollBar.getMinH(), maximumHortizontalPostion= horizontalScrollBar.getMaxH(); minimumVerticalPostion= verticalScrollBar.getMinV(), maximumVerticaPostion= verticalScrollBar.getMaxV(); currentPageSizeH= horizontalScroll.getSizeH(), currentPageSizeV= vertivalScroll.getSizeV(); /* 或者 */ currentHorizonalPostion= horizotalScroll.getCurrentX(),currentVertialPostion= verticalScroll.getCurrentY(); minimumHorizonalPostion= horizotalScroll.getMinX(),maximumHorizonalPostion= horizotalScroll.getMaxX(); minimumVertialPostion= vertivalScroll.getMinY(),maximumVertialPostion= vertivalScroll.getMaxY(); currentPageSizeH= horizotalScroll.getSizeX(),currentPageSizeV= vertivalScroll.getSizeY(); ##### 设置回调函数以便响应用户操作事件: cpp++ horizotalScroll.addListener(this); /* horizotalScroll 是当前类对象所拥有成员变量名字,请根据实际情况进行修改 */ vertivalScroll.addListener(this); /* vertivalScroll 是当前类对象所拥有成员变量名字,请根据实际情况进行修改 */ ##### 实现相关接口方法以处理用户操作事件: cpp++ void changedListenerCallback(juce::ChangeBroadcaster *source) override { if(source==&horizotalScoll) { currentHorizonalPostion=horiotonalScoll.getCurrentX(); currentVertialPostion=horiotonalScoll.getCurrentY(); minimumHorizonalPostion=horiotonalScoll.getMinX(); maximunHorizonalPostion=horiotonalScoll.getMaxX(); currentPageSeizeH=horiotonalScoll.getSizeX(); miniumVertialPostion=veritalScoll.getMinY(); maximunVertialPostinagertialScoll.getYMax(); currentPageSeizeV=horiotonalScoll.getSizeY(); updateUI(currentHorizontlaPstition,currentVertialPstition); repaint(); /* 如果界面显示信息更新了,请务必重新绘制界面!否则界面看起来就很怪异 */ saveData(); /* 如果数据发生了改变,请务必保存数据!否则数据可能丢失 */ updateOtherComponents();/* 如果其他相关组建也需要更新,则请务必更新相关组建信息!否则其他相关组建显示信息可能与当前显示